Details

The Wiley Handbook of Human Computer Interaction Set


The Wiley Handbook of Human Computer Interaction Set


1. Aufl.

von: Kent Norman, Jurek Kirakowski

290,99 €

Verlag: Wiley-Blackwell
Format: PDF
Veröffentl.: 28.12.2017
ISBN/EAN: 9781118977262
Sprache: englisch
Anzahl Seiten: 1040

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p>Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, <i>The Wiley Handbook of Human-Computer Interaction </i>explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.</p>
<p>Notes on Contributors vii</p> <p>Acknowledgments xix</p> <p>Introduction: Human‐Computer Interaction Yesterday, Today, and Tomorrow 1<br /> <i>Kent L. Norman and Jurek Kirakowski</i></p> <p><b>Part I Design Issues 7</b></p> <p>1 Interactive Critical Systems and How to Build Them 9<br /> <i>Harold Thimbleby</i></p> <p>2 Semiotics and Human‐Computer Interaction 33<br /> <i>Clarisse Sieckenius de Souza</i></p> <p>3 Benefiting from ISO Standards 51<br /> <i>Nigel Bevan and Jonathan Earthy</i></p> <p>4 Gender and Human‐Computer Interaction 71<br /> <i>Samantha Breslin and Bimlesh Wadhwa</i></p> <p>5 Usability and Digital Typography 89<br /> <i>Peter Flynn</i></p> <p><b>Part II Design Process 109</b></p> <p>6 Agile User‐Centered Design 111<br /> <i>Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer</i></p> <p>7 Ethnographic Approach to Design 125<br /> <i>Dave Randall and Mark Rouncefield</i></p> <p>8 User Modeling 143<br /> <i>Pradipta Biswas and Mark Springett</i></p> <p>9 Kids and Design 171<br /> <i>Mona Leigh Guha and Jerry Alan Fails</i></p> <p><b>Part III Evaluation Factors 191</b></p> <p>10 User Experience 193<br /> <i>Jakob Grue Simonsen</i></p> <p>11 Task Load and Stress 207<br /> <i>Julien Epps</i></p> <p>12 Comparing Mobile Experience 225<br /> <i>Xiaoge Xu</i></p> <p>13 Factors of Immersion 239<br /> <i>Noirin Curran</i></p> <p><b>Part IV Evaluation Methods 255</b></p> <p>14 Usability Testing 257<br /> <i>Sirpa Riihiaho</i></p> <p>15 Remote Usability Testing 277<br /> <i>John Black and Marc Abrams</i></p> <p>16 Applied User Research in Games 299<br /> <i>Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols</i></p> <p><b>Part V Input / Output 347</b></p> <p>17 Fitts’ Law 349<br /> <i>I. Scott MacKenzie</i></p> <p>18 Principles for Designing Body‐Centered Auditory Feedback 371<br /> <i>Ana Tajadura‐Jimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi‐Berthouze</i></p> <p>19 Input Device—Motion Capture 405<br /> <i>Atsushi Nakazawa and Takaaki Shiratori</i></p> <p>20 Applications of Intelligent and Multimodal Eye‐Gaze Controlled Interfaces 421<br /> <i>Pradipta Biswas and Pat Langdon</i></p> <p>21 Corneal Imaging 445<br /> <i>Christian Nitschke and Atsushi Nakazawa</i></p> <p><b>Part VI Interfaces 515</b></p> <p>22 Multisurface Environments 517<br /> <i>Teddy Seyed and Frank Maurer</i></p> <p>23 A Natural Language Interface for Mobile Devices 539 <br /> <i>Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora</i></p> <p>24 Visual Query Interfaces 561<br /> <i>Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci</i></p> <p>25 Interfaces for Music 579<br /> <i>Ben Challis</i></p> <p><b>Part VII Interaction 599</b></p> <p>26 Embodied Conversational Agents 601<br /> <i>Hung‐Hsuan Huang</i></p> <p>27 Interacting with Mobile Media 615<br /> <i>S. Shyam Sundar, Eugene Cho, and Jinping Wang</i></p> <p>28 Natural Human‐Robot Interaction 641<br /> <i>Yasser Mohammad</i></p> <p>29 A Quick Look at Game Engagement Theories 657<br /> <i>Chaklam Silpasuwanchai and Xiangshi Ren</i></p> <p><b>Part VIII Accessibility 681</b></p> <p>30 Accessibility 683<br /> <i>Alistair Edwards</i></p> <p>31 Designing for and with People Living with Challenging Circumstances 697<br /> <i>Kellie Morrissey and John McCarthy</i></p> <p>32 Innovative Accessible Interfaces 715<br /> <i>Carlos Duarte, David Costa, and Luís Carriço</i></p> <p>33 A Concrete Example of Inclusive Design: Deaf‐Oriented Accessibility 731<br /> <i>Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico</i></p> <p><b>Part IX Social 757</b></p> <p>34 Social Networking 759<br /> <i>Jennifer Golbeck</i></p> <p>35 Measuring Attitudes Online: Social Interaction and the Internet 769<br /> <i>Mary Joyce and Eve Griffin</i></p> <p>36 Munchausen by Internet 787<br /> <i>Aideen Lawlor</i></p> <p><b>Part X Communities 803</b></p> <p>37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805<br /> <i>Tharon Howard</i></p> <p>38 Human‐Computer Interaction and Education: Designing for Technology‐Enhanced Learning Experiences 821<br /> <i>June Ahn and Tamara Clegg</i></p> <p>39 Digital Citizen Science and the Motivations of Volunteers 831<br /> <i>Charlene Jennett and Anna L. Cox</i></p> <p><b>Part XI Applications 843</b></p> <p>40 Motor Vehicle Driver Interfaces 845<br /> <i>Paul A. Green</i></p> <p>41 Improving Ad Interfaces with Eye Tracking 889<br /> <i>Michel Wedel</i></p> <p>42 The Quantified Self 909<br /> <i>Jeong‐Ki Hong and Jun‐Dong Cho</i></p> <p>43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923<br /> <i>Anthony Brooks</i></p> <p>44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945<br /> <i>Sehi L’Yi, Bongkyung Ko, DongHwa Shin, Young‐Joon Cho, Jaeyong Lee, </i><i>Bohyoung Kim, and Jinwook Seo<br /><br /></i>Index 967</p>
<p><b>KENT L. NORMAN,</b> <b>P<small>H</small>D,</b> is an Associate Professor in the Cognitive and Neural Systems Area in the Department of Psychology at the University of Maryland. He is the director of the Laboratory for Automation Psychology and Decision Processes (LAPDP) and is a founding member of the Human/Computer Interaction Laboratory (HCIL) in the University of Maryland. <p><b>JUREK KIRAKOWSKI, P<small>H</small>D,</b> retired from his post as Statutory Lecturer in the School of Applied Psychology at University College Cork, Ireland in 2014. He continues his interest in Statistics and Human-Computer Interaction studies and now runs the User Experience Solutions web site. He is also involved in professional standards and ethics in HCI.
<p><b>A UNIQUE RESOURCE COVERING A FULL SPECTRUM OF ISSUES AROUND HUMAN-COMPUTER INTERACTION</b> <p>Written by experts from around the globe, this landmark two-volume set introduces emerging technologies for human-computer interaction in contexts such as motion capture, embodied conversational agents, human-robot interaction, corneal imaging and more. While following the traditions of the past, it also points to key technologies and challenges of the future. <p>Volume I begins with design issues (criticality, semiotics, and standards) and the process of design (agile, ethnographic, and user modeling), and moves from factors of evaluation (user experience, stress, and immersion) to methods of evaluation (usability testing). It ends with the user from input to output (Fitts' Law, motion capture, and gaze). Volume II of opens with the interface (multi-surface, natural language, and visual query) and the interactions (embodied agents, mobile media, and robots) that take place there. The remainder of the work deals with accessibility and special needs of user groups, the social aspects of users and communities, and finally a number of specific applications (motor vehicle, advertising, and healthcare). <ul> <li>Contributions from authors in research and academic centers around the world (Australia, Brazil, China, Denmark, Egypt, Finland, India, Ireland, Italy, Japan, Korea, Portugal, United Kingdom, and United States)</li> <li>Includes guidance, standards, principles, and case studies for researchers and practitioners in human-computer interaction and design of new technologies</li> <li>Features numerous illustrations, screenshots, and diagrams that bring the text to life</li> </ul> <p>The Wiley Handbook of Human Computer Interaction is intended for practitioners and researchers in human-computer interaction including designers of new products, evaluators and testers, students and teachers; to be opened at any moment for many years to come to inspire, to suggest innovations, and to open new ways of thinking. It is ideal for graduate level courses in human-computer interaction.

Diese Produkte könnten Sie auch interessieren:

Offenders with Developmental Disabilities
Offenders with Developmental Disabilities
von: William R. Lindsay, John L. Taylor, Peter Sturmey
PDF ebook
53,99 €