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Golf For Dummies®, 2nd Edition

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Table of Contents

Introduction
About This Book
Conventions Used in This Book
What You’re Not to Read
Foolish Assumptions
How This Book Is Organised
Part I: Welcome to a Great Game
Part II: You Ain’t Got a Thing If You Ain’t Got That Swing
Part III: Common Faults and Easy Fixes
Part IV: Taking Your Game Public
Part V: How to Be a Smart Golf Consumer
Part VI: The Part of Tens
Part VII: Appendixes
Icons Used in This Book
Where to Go from Here
Part I: Welcome to a Great Game
Chapter 1: Why Play Golf?
How It All Began: Discovering Golf’s Origins
Examining Why Golf Is Unique
Breaking Down a Typical Course
Playing a Smart Game
Becoming a ‘Real’ Golfer
Living the Golf Life
Chapter 2: Choosing Your Weapons Wisely
How Much Will This Cost Me?
The upscale approach
Golf on a budget
Golf Balls: The Dimple Derby
Knowing What Clubs to Put in Your Bag
Find an interim set of clubs
Try this on for size
Made to measure: DIY clubs
Choosing Your Clubs When You Know Your Game
Deciding When to Use Each Club
Debating Tradition versus Technology: High-Tech Tweaks
Trying more advanced clubs and balls
Looking to the future
Clothes: How to Dress Like a Pro
Accessories: The Goods to Get
Chapter 3: Taking Golf Lessons (and Other Sources of Help)
Pre Pro: Keeping Tabs on Your Game before Lessons
Deciding Where to Go for Lessons
Golf schools
Driving ranges
Local clubs
A playing lesson
Getting the Most from Your Lessons
Be honest
Listen up
Drop your doubts
Ask questions
Stay calm
Finding Other Ways to Get Help
Golf books that are as good as this one (well, almost)
Golf magazines
Golf online
Golf on the box
DVDs: Channel the pixels
Apps ahoy: Golf wisdom in the palm of your hand
Instructional gadgets
Chapter 4: Getting in Golf Shape
Why So Many New Golfers Give Up
Five Essential Elements for Success
The Keys to Golf Fitness
Structure governs function
Physical training improves structure
Exercise programmes must be golf-specific and, ideally, customised
Tests and Exercises to Improve Your Golf Fitness
Test 1: Club behind the spine
Test 2: Standing balance sway
Test 3: Seated trunk rotation
Test 4: Seated hip rotation
Core Exercises for More Power and Less Pain
Downward belly burners
Superman
Russian twists
Seated torso rotations
Bow-and-arrow twister
Medicine ball twists
Chapter 5: Where to Play and How to Fit In
Exploring Your Golf-Course Options
Driving ranges
Public courses
Private clubs
Resort courses
Getting a Deal on Memberships or Green Fees
Making the club scene more affordable
Saving at resorts and public courses
Fitting In on the Course
When You’re the Worst in Your Group
Pick it up!
Find your own ball
Never moan, never analyse
When You’re Not the Worst
Avoiding Playing with a Jerk (and Coping if It Happens Anyway)
Who not to play with
How to endure
Part II: You Ain’t Got a Thing If You Ain’t Got That Swing
Chapter 6: Getting into the Swing of Things
Understanding Swing Basics
Examining Different Strokes
Flight School: Getting the Ball in the Air
Hitting the ball
Getting the ball airborne
Generating power
Building Your Swing
Getting a grip
Completing the grip
Aiming
Nailing down the stance
Considering knee flex
Deciding on ball position
Maximising the bottom of the swing
Keeping your eyes on the ball
Observing the one-hand-away rule
Unleashing Your Swing
Making miniswings: Hands and arms
Testing your rhythm
Unwinding
Getting yourself together
Selecting swing triggers: What’s a waggle?
Visualising shots
Watching a near-perfect swing: Hey, that’s me!
Chapter 7: Improve Your Move: Refining Your Swing
What Type of Golfer Are You?
Establishing Your Swing Plane
Mastering checkpoints
Taking it from the top
Boldly Going Where Others Have Gone Before: Mirroring Great Swings
Chapter 8: Chipping and Pitching: Short-Game Secrets
Golf’s Ups and Downs: Exploring the Short Game
Making Your Pitch
Chips Ahoy! Setting Up a Solid Chip
Pick your spot
Choose the right club
Lies and secrets: Consider your ball placement
Chip away!
Chapter 9: Putting: The Game within the Game
Putting Yourself About
Preparing for Putting’s Mind Games
The Most Important Club in the Bag: Examining Putters
Your stroke shape tells which putter you need
Picking a putter: From MOI to you
It’s a lo-o-ng story: Long putters and belly putters
Building Your Putting Stroke
The putting grip
Putting posture: Stand and deliver
Matching your putt to your full swing
Getting up to speed
Reading the break
Reading the grain
Long Putts: Lags
Short Putts: Knee-Knockers
Shh! Nobody Mentions the Yips
Side-saddling Up: Face-on Putting
The Art of Aiming
The eyes like lines
The need for speed
Points of the roll
Chapter 10: Bunker Play: It’s Easy (Really!)
Don’t Call ’Em Traps! Avoiding Trouble in Bunkers
The Trouble with Sand
Gotta Bounce: Exploring How a Club’s Bounce Affects Sand Shots
Throwing Sand: Hitting Effective Bunker Shots
Buried Alive! Extracting a Plugged Ball
Part III: Common Faults and Easy Fixes
Chapter 11: Did I Do That? Solving Common Problems
For Better Golf, Use Your Head
Considering Common Swing Faults
Slicing and hooking
Hitting from the top
The reverse pivot
Swaying off the ball
The belly-button twist
A swing that’s too short
A swing that’s too long
Tackling Trouble off the Tee
Popping up your tee shots
Suffering from a power outage
Direction, Please: Hitting the Ball toward the Target
Pushing
Pulling
Spraying the ball
Do Yourself a Solid: Getting Proper Ball Contact
Topping the ball
Avoiding the worm burner
Duffing and thinning chip shots
Worrying about backspin
Avoiding Shanks and Point-Blank Misses
Shanking
Missing too many short putts
Chapter 12: Beating Bad Breaks and Bad Weather
Understanding the Mental Game
Fear can be your friend
Proving yourself to yourself
Positivity
Getting Out of a Rough Spot
Tackling Tree Trouble
Making Special Shots
Altitude adjustment
Uneven lies
Digging out of divots
Hang Onto Your Hat: Handling High Winds
Swingin’ in the Rain
Packing the right equipment: Smooth sailing or choppy seas
Wet course conditions
A Game for All Seasons: Weathering the Elements
Swinging into spring
Heading into hot summer swings
Having a ball in the autumn
Winterising your game
Part IV: Taking Your Game Public
Chapter 13: Step Right Up and Play!
Loosening Up
Warming Up Your Swing
First-Tee Tactics
Tactic 1: Don’t be a sucker
Tactic 2: Think before you drive
Tactic 3: It’s easy as one, two, three
Knowing your strengths and weaknesses
Beating the first-tee jitters
Deciding Which Format You Should Play
Keeping Score
Practice Makes Better
Chapter 14: Rules, Etiquette and Keeping Score
Beware of Dog – and Watery Filth! Perusing Golf’s Original Rules
Understanding the Rules Today
Marking a scorecard
Tee time: Teeing up
Finding a lost ball
Taking a drop
Avoiding advice
Etiquette: Knowing the Right Way to Play
Getting a Handle on the Handicap System
Getting a handicap
Calculating your handicap
Understanding what your handicap means
Put It on the Card: Keeping Score
Match play
Stroke play
Dealing with Penalty Shots
Out-of-bounds
Unplayable lies
Water hazards
Lateral water hazards
The dreaded whiff
Chapter 15: Gamesmanship and Sportsmanship
Wanna Bet?: Gambling on Your Golf Match
Knowing common bets and how to win them
Negotiating strokes at the first tee
Conceding putts: ‘That one’s good’
Choosing Up Sides
Showing Off Your Match-Play Smarts
Being a Grinder
Minding Your Manners When Golf is All Business
Surviving a Pro-Am
Get a caddie
Be ready to hit
Forget your mobile
Get a yardage book
Don’t insist on holing out a doomed ball
Don’t sweat your score or whether your pro sweats the score
Watch your step
Don’t coach the pro
Chapter 16: Stepping Up Your Game
Moving from Golf Novice to Golf Greatness (okay, Goodness)
Surveying Strategic Stroke-Savers
Minimising trouble
Knowing when to be a hero
Taking one more club
Seeking professional help
Channelling the Champs
Part V: How to Be a Smart Golf Consumer
Chapter 17: Watching Golf in Person and on the Telly
Seeking Out Live Golf
Local amateur golf events
National amateur golf tournaments
Professional tours
The European Tour
Getting the Most out of Your Tour Spectating
Knowing How to Interact with Players
Avoiding Fan Flubs
Televising the Game
Behind the screens
Deal or no deal?
Knowing What to Watch for on TV
Catching What Most Viewers Miss
Chapter 18: Getting Your Golf Online
Checking Out Cool Golf Sites
Europeantour.com
Ladieseuropeantour.com
Golf.com
GolfObserver.com
ESPN.com
Golfchannel.com
PGA.com and other major destinations
Golfdigest.com
Todaysgolfer.co.uk
Twitter.com
Hookedongolf.com
Perusing Online Course Guides
Golf.about.com: The course-guide helper
Worldgolf.com
Golf.com’s Courses and Travel Page
Travelandleisure.com
Direct-teetimes.co.uk
Thesocialgolfer.com
Golfclubatlas.com
Virtual Pro Shops: Buying Golf Gear Online
eBay.co.uk
Onlinegolf.co.uk
Direct-golf.co.uk
Breaking Down Golf Blogs: Welcome to the Golfosphere
Thegolfblog.com
GeoffShackelford.com
A walk in the park
Chapter 19: Screen Gems: Surveying the Best of Virtual Golf
The Leader: Tiger Woods PGA Tour
Golf Simulators: Virtually Perfect?
Golden Tee Golf: Stand and Deliver
Part VI: The Part of Tens
Chapter 20: Golf’s Ten Commandments
Take Some Golf Lessons
Use a Club That Can Get You to the Hole
If You Can Putt the Ball, Do It
Keep Your Head Fairly Steady
Be Kind to the Course
Bet Only What You Can Afford to Lose
Keep the Ball Low in the Wind
Don’t Give Lessons to Your Spouse
Always Tee It Up at the Tee Boxes
Keep Your Wits about You
Chapter 21: Ten Excellent Courses for Beginners
Vaul Golf Club, Isle of Tiree, Argyll and Bute
Sherfield Oaks Golf Club, Sherfield on Loddon, Hampshire
Hilden Park Leisure Centre, Tonbridge, Kent
Richmond Park Golf Course, Richmond, London
Surrey Downs Golf Club, Kingswood, Surrey
Little Hay Golf Club, Hemel Hempstead, Hertfordshire
Highbullen Hotel, Golf and Country Club, Umberleigh, Devon
Tapton Park Golf Course, Chesterfield, Derbyshire
Hereford Municipal Golf Course, Hereford, Herefordshire
Magdalene Fields Golf Club, Berwick-upon-Tweed, Northumberland
Chapter 22: Ten Great European Courses
Barsebäck Resort, Malmö, Sweden
Le Touquet Golf Club, Pas-de-Calais, France
Poniente Golf Course, Mallorca, Spain
Boavista Golf Resort, Lagos, Portugal
San Roque Club, Cadiz, Spain
Aphrodite Hills Resort, Paphos, Cyprus
Penha Longa Resort, Lisbon, Portugal
Le Fonti Golf Club, Bologna, Italy
Crete Golf Club, Crete, Greece
The National Golf Club, Antalya, Turkey
Chapter 23: Gary’s Top Ten Male Players
Severiano Ballesteros
Walter Hagen
Fairway Louie
Phil Mickelson
Jack Nicklaus
Arnold Palmer
Sam Snead
Titanic Thompson
Lee Trevino
Tiger Woods
Chapter 24: Gary’s Top Ten Female Players
JoAnne Carner
Laura Davies
Juli Inkster
Nancy Lopez
Lorena Ochoa
Se Ri Pak
Annika Sörenstam
Kathy Whitworth
Mickey Wright
Babe Zaharias
Chapter 25: Ten Immortal Golf Moments
Young Tom Morris: It’s in the Hole!
Bobby Jones Wins Golf’s Grand Slam
Sarazen’s Shot Heard ’Round the World
Ben Hogan’s Courageous Comeback
Arnie’s Charge at Cherry Hills
Watson and Nicklaus Duel in the Sun
The ‘Olden Bear’ Prowls Augusta
Tiger Pounces at Pebble Beach
Annika Sörenstam’s Magic Number
Phil Mickelson’s Breakthrough
Part VII: Appendixes
Appendix A: Golf-speak
Appendix B: Golf Organisations
South-East
South-West
East
Midlands
North
Scotland
Wales
Cheat Sheet

Golf For Dummies®, 2nd Edition

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About the Authors

‘Life is full of ups and downs, and it wouldn’t be fun any other way.’ Living by this optimistic philosophy, Gary McCord persisted through years of mediocrity before finding success. An outstanding player, television announcer, instructor, author, speaker, and even actor, he has become a golf celebrity.

McCord is well known for enduring 23 years and 422 tournaments on the PGA Tour without nabbing a single victory. A man of good humour, he sported a ‘NO WINS’ license plate for years to poke fun at his less-than-glamorous work as a professional golfer.

‘Trapped in the headlights of bankruptcy,’ as he liked to put it, McCord pursued other avenues in golf and found himself launching a broadcasting career. He scored big when a CBS Sports executive tossed him a headset and asked him to do golf commentary – giving him only 15 minutes to prepare. McCord jumped in with no fear and impressed CBS with his performance.

Twenty-five years later, he’s still providing colour commentary for CBS golf events. Fans and critics praise him for his knowledgeable perspective, refreshing humour, and sometimes irreverent wit toward a game known for taking itself too seriously.

Broadcasting changed his perspective on golf. Realising that a better understanding of the golf swing would help his TV work, McCord studied the swing for two years. He emerged with knowledge, confidence and an improved golf game. McCord’s own golf really came together as he began his career on the Champions Tour after his 50th birthday. In 1999, his first full season on that tour, he won two events – the Toshiba Senior Classic and the Ingersoll-Rand Senior Tour Championship – to finish 17th on the official money list with nearly $1 million in prize money. Since then, he has often finished in the top 30 on the money list while playing a limited schedule of 10 to 15 events per year.

When he isn’t broadcasting or playing golf, McCord keeps busy with myriad other projects. He portrayed himself in and served as technical director for the golf movie Tin Cup, starring Kevin Costner, Rene Russo and Don Johnson. He’s also a writer. In addition to writing Golf For Dummies, he’s the author of a collection of essays about his life on tour, Just a Range Ball in a Box of Titleists. His bestselling Golf For Dummies was released in DVD form in 2004.

McCord and his friend and CBS Sports colleague David Feherty became known to millions of golf fans and gamers as the voices of EA Sports’ Tiger Woods PGA Tour video games. McCord also instructs and consults with more than 20 PGA Tour players.

Gary brings a sense of fun to everything he does and never takes himself too seriously. He and his wife, Diane, share the ‘ups and downs’ of a busy life together at their homes in Scottsdale and Denver.

Tony Smart is a golf writer, photographer and consultant. His writing has been recently been featured in publications such as Golf World and Golf Monthly.

Dedication

I dedicate this book to spike marks, the wind just came up from the other direction, bad bounces, wrong yardage, rising barometric pressure, solar storms, dirt got in my eyes, yin and yang, the big bang theory, Brownian motion, dark energy, escape velocity, entropy, Newton’s laws of motion, and a bad caddie. All the things we golfers can blame our erratic play on instead of ourselves, providing peace of mind in the unstable environment of this maniacal endeavour.

GM

Author’s Acknowledgements

To the game itself, golf. It’s a clever game worthy of perspective. I’m not astute enough to unravel it all, but if you can get a good author, bingo, the game is easy. Thanks to Kevin Cook, to my wife Diane, my mom Ruth, my sister Karen and her late husband Chris, my daughter Krista and her husband Mike, and my four granddaughters Breanne, Kayla, Jenae and Terra: See what you can do with spell check!

And many thanks to the great golf team Wiley put together, and all the folks in Composition Services who processed the art and laid out the book like champions.

GM

Publisher’s Acknowledgements

We’re proud of this book; please send us your comments through our Dummies online registration form located at www.dummies.com/register/.

Some of the people who helped bring this book to market include the following:

Commissioning, Editorial, and Vertical Websites

Project Editor: Rachael Chilvers

Commissioning Editor: Mike Baker

Assistant Editor: Ben Kemble

Proofreader: Kelly Cattermole

Production Manager: Daniel Mersey

Publisher: David Palmer

Cover Photo: © iStock / sculpies

Cartoons: Rich Tennant, www.the5thwave.com

Composition Services

Project Coordinator: Kristie Rees

Layout and Graphics: Joyce Haughey Laura Westhuis

Proofreader: Rebecca Denoncour

Indexer: Ty Koontz

Photographers: Erick W. Rasco, Matt Bowen, Paul Lester, Scott Baxter Photography, Daniel Mainzer Photography

Publishing and Editorial for Consumer Dummies

Kathleen Nebenhaus, Vice President and Executive Publisher

Kristin Ferguson-Wagstaffe, Product Development Director

Ensley Eikenburg, Associate Publisher, Travel

Kelly Regan, Editorial Director, Travel

Publishing for Technology Dummies

Andy Cummings, Vice President and Publisher

Composition Services

Debbie Stailey, Director of Composition Services

Introduction

Welcome to Golf For Dummies, 2nd Edition. If this is the first golf book you’ve ever held in your hands, don’t worry. I’ve read more of them than I can count, and this one’s a particular favourite. To bring you this edition, I’ve gone back through everything I wrote in the previous edition, updating some material, writing a bunch more to keep up with this fast-changing game and making everything even clearer and easier to follow.

Not to mention funnier!

Golf, like life itself, can be hard but is ultimately enjoyable. As you begin your adventure in the most maddening and wondrous game of all, please remember: golf is fun. And the fun starts here.

About This Book

I’ve written this book for the rankest beginner, although I like to think that I have something to offer golfers at every level, even the pros. (Of course, my buddies on the professional tours will probably read this book just to see whether I can write a coherent sentence.) The guys I grew up with at San Luis Rey golf course in Southern California will check it out to see whether I’ve used any of their funniest lines.

As you may already have spotted, I’m based in the US, so those thoughtful For Dummies people have teamed me up with Tony on this book, to provide the expert insights into British golf. Most of the time, you’re reading my take on the world of golf, but from time to time you’ll spot some particularly British advice from him.

What you have here is no ordinary golf-instruction book. Most of the golf books you find in your local bookstore (or, increasingly, online) are written by professional players or teachers. As such, they focus solely on the golf swing. Golf For Dummies covers a lot more than the swing. This book ought to be the only one you need as you develop a golf dependency. (Feel free to consult a doctor when you feel the first symptoms coming on – grinding your teeth, talking to yourself after missing a shot, punching the air after making one. These are the warning signs. But remember: this book is cheaper than a visit to the doctor.)

When I started out on the US PGA Tour in 1974, I was full of fight and enthusiasm but lacked a basic knowledge of golf-swing mechanics. A warm panic would start to rise in me about ten minutes before I was due to tee off. My old friends Doubt and Dread would join me at the first tee. My brain would be racing, trying to figure out what swing thought (that one aspect of the swing that you meditate on to keep focused) to use that day. Most of the time, I’d be left with a thought like, ‘Keep the left elbow toward magnetic north on the downswing.’ Usually, that action resulted in a silly-looking slice into uncharted territory.

I swung the club that way for most of my career. So I know what it’s like to play without knowledge or a solid foundation. Believe me, I’m a lot happier – and having a lot more fun – now that I know what I’m doing.

The reason I’m qualified to help you is that I have made a serious effort to become a student of the game. When I started working on golf TV broadcasts for CBS in the US, I didn’t know much about the inner workings of the swing. But my new job forced me to learn. My odyssey led me to seek advice from some of the world’s greatest teachers.

One of them was Mac O’Grady, a golfer I grew up with in Southern California. O’Grady had researched his method with passion since 1983. The result was a swing model that worked. I was lucky to study under O’Grady, and I can’t thank him enough. But I don’t cover Mac’s model in this book; it’s for advanced golfers. No one has ever called me advanced, so I’m gonna stick to basics.

Golf For Dummies puts you on track to becoming not just someone who can hit a golf ball, but rather a real golfer. You’ll soon discover the big difference between the two.

Conventions Used in This Book

To make the text even more accessible, I’ve used some handy conventions throughout the book:

check.png New words or terms are formatted in italics and accompanied by a definition.

check.png Bold text denotes the specific steps of processes that I’ve spelled out. It also highlights key words in bulleted lists.

check.png Website addresses are in monofont. When this book was printed, some website addresses may have needed to break across two lines of text. If that happened, rest assured that I haven’t put in any extra characters (like hyphens) to indicate the break. When using one of these website addresses, just type exactly what you see in this book, pretending that the line break doesn’t exist.

I write for right-handed players. If you’re left-handed, simply reverse the instructions for your dominant side.

What You’re Not to Read

The publishers and I have put this book together with your convenience in mind. Nice, huh? For that reason, I’m pointing out the text you don’t have to read:

check.png When you see the Technical Stuff icon (shown later in this introduction), you can skip that text if you want to. The information isn’t essential to understanding the rest of the book.

check.png The same goes for sidebars, which are scattered through the book and printed on grey backgrounds. Sidebars are extra added attractions. I’ve tried to make them fun and informative, but they aren’t crucial to the rest of the book. Feel free to skip over them; you won’t hurt my feelings.

Foolish Assumptions

Because you picked up this book, I assume that you’re interested in golf. I also assume that you’re not already a great golfer, or else you’d be out there making millions on the US PGA Tour. Beyond that, I’m going to suppose that you’re a little like I was when I became a professional golfer.

Having said that, I’m assuming that you’ve probably dabbled with golf and want to get better. In my experience, most people give golf a try before they seek instruction. It must be an ego thing, kind of like those people who don’t like to ask for directions when they get lost because they feel that it’s an admission of failure. If that’s you, think of me as your personal GPS: your Golfer Positioning System.

How This Book Is Organised

Golf For Dummies leads you through the process of becoming a golfer. Beginners need many questions answered as they take on the game. I’ve organised this book so that you take those steps one by one and can flip to them any time for quick reference. May this journey be a pleasant one!

Part I: Welcome to a Great Game

Where do I play, and what’s the course record? Wait a minute! First you need to know what this game is about. You need clubs. You need to know how to swing those clubs. You may want to take a lesson to see whether you like the game and then find golf clubs that fit you. In this part, I show you how to choose your clubs and give you some tips on the questions to ask before you make your purchase. Then I give you some ideas about what kind of golf courses to play. Picking up golf is a never-ending process of discovery, and it starts right here.

Part II: You Ain’t Got a Thing If You Ain’t Got That Swing

This part gets right to the point: I give you a close look at the workings of the golf swing and help with your mental preparation. You also get a good look at the short game, where most scoring takes place. I show you how to blast your way out of bunkers and how to develop a sound putting stroke.

Part III: Common Faults and Easy Fixes

In this part, I tackle the tough shots and help you deal with bad luck and bad weather. You’ll develop many faults during your golfing life, and this part tells you how to fix most of them. You took a great first step by buying this book.

Part IV: Taking Your Game Public

In this part, you get the final touches of your education as a golfer. You discover how the rules were established, how to conduct yourself on the golf course and the fine art of betting. You even get the do’s and don’ts of golf-course etiquette. This part lets you walk on to any golf course and look like you know what you’re doing. Because you will know what you’re doing.

Part V: How to Be a Smart Golf Consumer

A sad fact of life is that you can’t always be out on the course. In this part, I show you how to max out a day as a spectator and how to tap into the best of golf on TV, online and in video games.

Part VI: The Part of Tens

This part contains the best-of, the most memorable and some stuff that won’t mean much to anybody except me. I just thought you’d enjoy knowing about it.

Part VII: Appendixes

Golfers have a language all their own. Appendix A lists the terms you want to add to your vocabulary. Appendix B lists some of the more popular golf organisations and resources, along with a select list of schools around the country.

Icons Used in This Book

As I guide you through this maze of golf wit and wisdom, I use several handy road signs. Look for these friendly icons; they point you toward valuable advice and hazards to watch out for.

hazard_golf.eps This icon marks golf hazards to avoid or at least be aware of. Be careful!

tip.eps The Tip icon flags quick, easy ways to improve your game.

garysays_uk.eps When you see this icon, be on the lookout for recommendations I swear by (follow them or I will never speak to you again) and important personal stories from my years of playing and covering golf.

technicalstuff.eps This information may make your head spin; take two aspirin and get plenty of rest.

remember.eps This icon flags information that’s important enough to repeat.

Where to Go from Here

Feel free to flip through this book, picking your spots. It isn’t designed to be read like a novel from cover to cover. If you’re a complete novice, you may take a look at Appendix A first, to get comfortable with the language. If you’re a little more advanced and need help with a specific aspect of your game or swing, you can find that information in Chapters 6 through 10. The rest of the book helps you make that vital jump from golf novice to real golfer.

As Frank Chirkinian, my former boss at the US television network CBS, said, ‘Golf is not a game; it’s a way of life. If it was a game, someone would have figured it out by now.’

Frank was right. But you can figure out how to get started in golf the right way and enjoy the game. That’s what this book is for.

Part I

Welcome to a Great Game

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In this part . . .

This part explores the basics of golf: Why would anyone play such a crazy game? How did golf begin? What makes the sport special? In this part of the book, I describe a typical golf course. I also show you how to buy clubs and accessories that can help make you look like a pro. I discuss how to get into physical shape for good golf, where to take lessons and how best to survive the lesson tee. In this part, you get a whirlwind tour, from the driving range all the way up to a full 18-hole course – including the penthouse of golf, the private country club.

Get ready; it’s time to tee it up!

Chapter 1

Why Play Golf?

In This Chapter

arrow Uncovering golf’s history

arrow Answering the question ‘What makes golf special?’

arrow Looking at a standard golf course

arrow Understanding the benefits of smart play

arrow Taking steps toward being a ‘real’ golfer

Golf is simple. You’ve got clubs and a ball. You have to hit the ball into a series of holes laid out in the middle of a large, grassy field. After you finish the 18th hole, you may want to go to the clubhouse bar and tell lies about your on-course feats to anyone you didn’t play with that day. But if you’re like most golfers, you play the game for much more than the chance to impress gullible strangers. You play for relaxation, companionship and a chance to enjoy the great outdoors. Of course, you also encounter some hazards out there. This game is anything but straightforward.

How It All Began: Discovering Golf’s Origins

Golf dates back to medieval Scotland, on the misty east coast of Fife. Some historians say golf began when Scottish shepherds used their long wooden crooks to knock rocks at rabbit holes. Their hobby became so habit-forming that the Scots of later centuries played ‘gowf’ instead of practising their archery.

The first printed reference to golf came in 1457, when Scotland’s King James II banned ‘gowf’ so that his subjects could concentrate on their archery – the better to beat the hated English on the battlefield. Golf was outlawed until 1501. After that, James’s descendants, including his great-great-granddaughter Mary, Queen of Scots, embraced the game. (The original golf widow, she scandalised Britain by playing golf in the days after her husband, Lord Darnley, was murdered.)

The wooden golf balls of Queen Mary’s day gave way to featheries – leather pouches stuffed with goose feathers – and then gutty balls made from gutta-percha rubber imported to Scotland from Malaysia in the 1850s. In 1860 one of the best Scottish golfers, Tom Morris of St Andrews, helped organise the first Open Championship, the tournament that launched modern professional golf. Scottish pros immigrated to the United States, introduced Americans to the game and the rest is history. And frustration. And fun.

Examining Why Golf Is Unique

You’ve probably heard that business leaders are constantly making huge deals on the course, advancing their careers. Well, ‘constantly’ may be an overstatement – business leaders, like other players, spend much of their time on the course looking for wayward golf balls. But it’s true that golf can help you climb the corporate ladder. That’s one reason to play.

And it’s about the 167th most-important reason. More important reasons include spending time with friends, staying in shape and enjoying some of the most beautiful scenery you’ll ever see. (All tennis courts are pretty much the same, but each golf course is different from every other, and many are designed to show off their gorgeous settings.) Golf is a physical and mental challenge – it tests your skill and your will.

Golf’s also a game for a lifetime. Your friends may play football and cricket at school, but how many are still scoring goals or centuries when they’re 30, 40 or 60 years old?

The most important reason to play, though, is that golf is magic. It’s maddening, frustrating, crazy – and totally addictive. After it becomes part of your life, you can barely imagine life without it.

Golf is also famously difficult. If it were easy, everyone would play the game. As I see it, two main factors are responsible for that:

check.png The ball doesn’t move on its own.

check.png You have, on average, about three minutes between shots.

In other words, you don’t react to the ball as you do in most sports. A cricket ball gets thrown, hit and spat on. A football gets passed, kicked and run up and down the field. A tennis ball gets served, volleyed and lobbed all over the place. But a golf ball just sits there, daring you not to lose it.

In most sports, you have only an instant to react to the action. Your natural athleticism takes over, and you move to the ball. In golf, you get far too long to think about what you’re doing. Thinking too much can strangle the soul and warp the mind.

Maybe golf would be easier if the ball moved and you were on skates. Then you could stop worrying and react. But if it were easy, it wouldn’t be golf, would it?

Breaking Down a Typical Course

Most golf courses have 18 holes, although a few, usually because of a lack of money or land, have only 9 holes. The 19th hole is golf-speak for the clubhouse bar – the place where you can reflect on your game over a refreshing beverage of your choice. (See Appendix A for the lowdown on golf jargon.) Courses beside the sea are called links, in honour of the parts of Scotland where the game began. (They were the link between beach and farmland.) Many people use ‘links’ to mean any golf course, but we purists stick to the correct usage: a links is a course by the sea.

Most golf courses are between 5,500 and 7,000 yards. A few monsters are longer, but leave those courses to the pros you see on TV. Start at the low end of that scale and work your way up.

Every hole is a par-3, a par-4 or a par-5. (Par-2s are for minigolf courses; the exceedingly rare par-6s tend to be gimmicks.) Par is the number of strokes a competent golfer should take to play a particular hole. For example, on a par-5 hole, a regulation par may consist of a drive, two more full swings and two putts. Two putts is the standard on every green.

tip.eps Three putts are too many. One putt is a bonus. The bottom line is that in a perfect round of par golf, half the allocated strokes should be taken on the greens. That premise makes putting crucial. (I talk about how to putt in Chapter 9.)

Obviously, a par-5 is longer than a par-4 (two full swings, two putts), which in turn is longer than a par-3 (one full swing, two putts). With rare exceptions, par-3s are from 100 to 250 yards in length; par-4s are from 180 to 500 yards long, barring severe topography; and par-5s are from 471 to 690 yards.

Many courses in the United Kingdom have a total par of 72, typically consisting of ten par-4s (40), four par-3s (12) and four par-5s (20). But you can find golf courses with total pars of anywhere from 62 to 74. Almost anything goes. Table 1-1 lists the yardages that determine par on a hole, for men and women. Note that these guidelines don’t always refer to precise yardages, but rather to what the Council of National Golf Unions in the UK (CONGU), calls a hole’s ‘effective playing length’. A 460-yard hole that goes straight uphill, for example, may be a par-5 for men.

Table 1-1 Regulation Yardages

Women

Men

Par-3

210 yards or less

250 yards or less

Par-4

180 to 430 yards

220 to 500 yards

Source: Council of National Golf Unions

That’s the big picture. You often find several different teeing areas on each hole so that you can play the hole from different lengths based on your level of skill. The vast majority of holes have more than one teeing area – usually four. I’ve seen courses with as many as six different tees on one hole. Deciding which tee area to use can make you silly. So the tee areas are marked with color-coded tees that indicate ability to help you out:

check.png The blue tees are invariably the back tees and are for long-ball strikers or lower handicap players only.

check.png The white tees are usually slightly ahead of the blue and make the holes shorter, but still hard enough. Club competitions are played from these tees.

check.png The yellow tees are for everyday casual play and are the right choice for most men, beginning golfers and capable senior players. Stray from the yellow tees at your peril.

check.png The red tees are traditionally used by women or junior golfers, although many women I play with use the same tees I play.

Playing a Smart Game

Simply stated, the goal of golf is to get the ball into each of 18 holes in succession with the fewest number of shots, using no more than 14 clubs. After you hit the ball into all the holes, you add up your scores from each hole. The lower your total score, the better. That’s it.

The game’s charm lies in the journey. As you play, you find countless ways to get the ball into the hole in as few strokes as possible. Many outside stimuli – and many more inside your head – make golf one of the most interesting, maddening, thrilling and just plain fun endeavours you’ll ever find.

tip.eps The best advice I can give you is to relax. Stay calm, make prudent decisions and never hit a shot while contemplating other matters. You should play golf with complete concentration and no ego. The game tempts you to try feats of derring-do. To play your best, you must judge your talents and abilities honestly. You alone determine your success or failure: should you try to make it over the water and go for the green that’s 240 yards away? Or play it safe?

Don’t get greedy – play the game one step at a time. Figure 1-1 shows a smart course of action. You start at the tee and hit your drive to Point A. From there, it’s 240 yards to the green, with a watery grave lurking to the left. So you lay up to Point B and go from there to the green via Point C. This approach doesn’t always work – you may aim for Point B and still yank your second shot into the pond – but it’s the smart play. And that’s the key to good golf.

Figure 1-1: A reasonable plan for playing a golf hole.

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Score is everything. As you see in Chapters 8, 9 and 10, the most pivotal shots occur within 100 yards of the hole. If you can save strokes there, your score will be lower than that of the player whose sole purpose in life is to crush the ball as far as possible. So practise your putting, sand play, chips and pitches twice as much as your driving. Your hard work will pay off, and your friends will be the ones dipping into their wallets (assuming you’re wagering, as I discuss in Chapter 15).

Becoming a ‘Real’ Golfer

What’s a ‘real’ golfer? The three essential characteristics are:

check.png You understand the game.

check.png You can play it a little.

check.png You never dishonour its spirit.

Anyone can smack a ball aimlessly around a course. (I can already hear my fellow professionals saying, ‘Yeah – like you, McCord!’) But that doesn’t make you a real golfer. There’s much more to this game than hitting a ball with a stick.

How can you start becoming a real golfer? Easy: read this book. You find everything you need to get started, from equipment to instruction to common problems, etiquette, betting and more. I tell you about the pitfalls that beginners face (and I’m not just talking bunkers) and how to avoid them.

You need to start by buying golf clubs and balls. You don’t have to shell out thousands of pounds to get started. You can start simple – use cheap equipment at first and spend more if you enjoy the game. (Check out Chapter 2 for tips on what you need to get started.)

After you have golf clubs, you need to know how to grip the club: the V between the thumb and forefinger of your top hand should point to your right shoulder (for righties; reverse it if you’re left-handed), and the golf club is more in your fingers and not so much in the palm of your hand. That seems simple, but you wouldn’t believe how many beginners get it wrong and complicate their voyage to the promised land of ‘real’ golfers. (Chapter 6 has more information on this gripping – pardon the pun – topic.)

When you’ve got the grip down pat, along with the setup, you’re ready to swing. Believe me, the swing isn’t as easy as it looks. That’s why I devote an entire chapter – Chapter 7 – to developing your own swing.

Knowing when to hit (and when not to), how to keep score, proper etiquette and how to bet are integral parts of the game. You’ve probably heard about golf etiquette, handicaps and one- and two-stroke penalties – and maybe even such goofy-sounding concepts as nassaus, skins and barkies. If not, don’t worry. The chapters in Part III give you the lowdown on these and other important topics.

Living the Golf Life

As any true golf nut can tell you, there’s more to the game than playing it. You also have the fun of feeding your addiction by watching the sport in person or on TV, following it on the Internet and playing virtual golf when the snow piles up outside. (See Part V for a guide to those off-the-course outlets.)

If the golf bug bites you, as it has bitten millions of others, that little sucker will have you living and breathing birdies, bogeys, barkies and digital dimples – all the stuff that keeps golf nuts going when they’re not actually out on the course, slapping balls who knows where.