Details

Making a Metaverse That Matters


Making a Metaverse That Matters

From Snow Crash & Second Life to A Virtual World Worth Fighting For
1. Aufl.

von: Wagner James Au

20,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 16.05.2023
ISBN/EAN: 9781394155828
Sprache: englisch
Anzahl Seiten: 384

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Beschreibungen

<p><b>An up-close account from the world’s first metaverse-embedded reporter</b></p> <p>In <i>Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For</i>, the celebrated author of <i>The Making of Second Life</i> and <i>Game Design Secrets</i>, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about:</p> <ul> <li>How to understand and define the Metaverse and cut through the many myths and misconceptions around it.</li> <li>A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us.</li> <li>Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem.</li> <li>How to address the many dangers inherent in the Metaverse before it becomes central to the Internet.</li> </ul> <p>Perfect for XR industry members and indie creatives, <i>Making a Metaverse That Matters</i> is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.</p>
<p>Preface xiii</p> <p>Introduction: Five Stories about Five Core Metaverse Concepts xix</p> <p><b>Part I Conception 1</b></p> <p>Chapter 1 Crash Course—A Simple History of a Complex Idea 3 Creating the Metaverse Immediately after Snow Crash 7 Reclaiming the Metaverse’s Definition Taken from Its Source 11</p> <p>Chapter 2 Second Life and the Mystery of the First Metaverse Platform 23</p> <p>Chapter 3 How Facebook Became Meta (But Lost the Metaverse on the Way) 77</p> <p><b>Part II Realization 101</b></p> <p>Chapter 4 Kid Stuff: Minecraft, and the Rise of Roblox 103</p> <p>Chapter 5 Battle Royale for the Fortnite Metaverse 127</p> <p>Chapter 6 Neal Stephenson Enters the Metaverse— Lamina1, Blockchain, and the Utopia of Ownership 141</p> <p>Chapter 7 VRChat and Finding Furry Anime Utopia 161</p> <p><b>Part III Promises and Perils 185</b></p> <p>Chapter 8 VR, Interoperability, Web3, and Other Metaverse Myths 187</p> <p>Chapter 9 Sex, Abuse, and the Eternal Content Moderation Challenge 205</p> <p>Chapter 10 Metaverse Real-World Use Cases—Separating Substance from Hype 225</p> <p>Chapter 11 Overcoming the Metaverse Age Cliff and the Immersion Funnel 249</p> <p><b>Part IV A Metaverse Worth Fighting For 263</b></p> <p>Chapter 12 Future Paths 265</p> <p>Chapter 13 Future Pitfalls—Manipulation, Takedowns, and the Experience Machine 279</p> <p>Chapter 14 Metaverse Lessons for the Next 30 Years 295</p> <p>Glossary 319</p> <p>Appendix A: Rules for Avatar Radicals and Reformers 323</p> <p>Appendix B: Advice for Metaverse Reporters 329</p> <p>Acknowledgments 331</p> <p>About the Author 333</p> <p>Index 335 </p>
<p><b>WAGNER JAMES AU</b> is the author of <i>The Making of Second Life</i> (HarperCollins, 2008), based on his experiences as the first journalist officially embedded in a metaverse platform, and <i>Game Design Secrets</i> (Wiley, 2012). His writing about virtual worlds has been featured in the <i>New York Times</i>, the <i>Wall Street Journal</i>, <i>Wired</i>, and <i>Polygon</i>, among many other publications. His blog New World Notes (nwn.blogs.com) is the longest-running news site devoted to the Metaverse.
<p><b>Praise for MAKING A METAVERSE THAT MATTERS</b> <p>“After two decades of writing about virtual worlds, James knows how to scythe through hype and misconceptions about the Metaverse, why it truly matters. I only wish Mark Zuckerberg could have read it before changing the name of his company.”<BR> <b>—Om Malik,</b> veteran Silicon Valley writer & partner emeritus, True Ventures <p>“At the center of this book is an overlooked truth: We’re already living in the Metaverse. It also happens that Au is the perfect guide to help us understand the promise, peril, and genuine humanity of virtual worlds. Au’s lived experience, historical expertise, and deep reporting dispels myths, cuts through the hype and brings a hopeful digital future to life. If every tech executive read this book, I’d be much more optimistic about our online future.”<BR> <b>—Charlie Warzel,</b> staff writer, <i>The Atlantic</i> <p>“A deeply-reported approach to an often-misunderstood subject, James tells the story of the Metaverse’s evolution from the perspective of someone involved in its development since 2003 — while also connecting it to the broader creator economy that’s currently transforming all media. Woven with fascinating and surprisingly moving stories of the people who make metaverse platforms thrive, from a Jamaican woman in her 20s to a blues guitarist in his 80s, <i>Making a Metaverse That Matters</i> makes the case that it’s the community, not the technology, that ultimately matters most.”<BR> <b>—Taylor Lorenz,</b> author of <i>Extremely Online</i> <p>“<i>Making a Metaverse That Matters</i> is an authoritative and thoughtful look at the Metaverse from an expert who’s been a daily reporter from the Metaverse for years. Going far past the hype, this book probes decades of history, documents both the corporate and cultural machinations that have shaped our view of the Metaverse, and gives us a credible view of where it’s all headed when the hype fades into substance.”<BR> <b>—Anil Dash,</b> CEO of Glitch, EFF board member, advisor to the Obama White House’s Office of Digital Strategy

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