Details

Introducing Autodesk Maya 2015


Introducing Autodesk Maya 2015

Autodesk Official Press
1. Aufl.

von: Dariush Derakhshani

34,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 12.06.2014
ISBN/EAN: 9781118862827
Sprache: englisch
Anzahl Seiten: 624

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>Learn Autodesk Maya from an award-winning insider  </b></p> <p>Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. <i>Introducing Autodesk Maya 2015</i> includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away.</p> <p>The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya. From there, the books helps you:   </p> <ul> <li>Learn the Maya user interface, including menus and plug-ins </li> <li>Build simple animations and 3D images right away </li> <li>Explore polygons, modeling, and NEX tools </li> <li>Get started with HDRI lighting, rendering, dynamics, simulations, and effects   </li> </ul> Whether you're new to 3D or migrating from another 3D application, <i>Introducing Autodesk Maya</i> <i>2015</i> will kick-start your creativity and get you up and running with Maya.  Author Derakhshani has worked on movies such as <i>The Fantastic Four</i> and <i>Pan's Labyrinth</i>, the South Park TV series, and numerous commercials and music videos. 
Introduction xvii <p><b>Chapter 1 Introduction to Computer Graphics and 3D 1</b></p> <p>A Preview of the CG Process 2</p> <p>The CG Production Workflow 2</p> <p>Digital Images 4</p> <p>Summary 8</p> <p><b>Chapter 2 Jumping into Basic Animation Headfirst 9</b></p> <p>You Put the U in User Interface 10</p> <p>Project: The Solar System 14</p> <p>Creating a Project 15</p> <p>The Production Process: Creating and Animating the Objects 17</p> <p>Hierarchy and Maya Object Structure 28</p> <p>The Solar System, Resumed 30</p> <p>Outputting Your Work: Playblasting 37</p> <p>Summary 38</p> <p><b>Chapter 3 The Autodesk® Maya® 2015 Interface 39</b></p> <p>Navigating in Maya 40</p> <p>Exploring the Maya Layout 40</p> <p>Building a Decorative Box 50</p> <p>Mapping the Box’s Reference Planes with Hypershade 53</p> <p>Organizing Workflow with the Layer Editor 57</p> <p>Modeling the Decorative Box 58</p> <p>Editing the Decorative Box Model Using the Shelf 63</p> <p>Continuing the Decorative Box Model 67</p> <p>Finishing the Decorative Box Model 71</p> <p>Summary 78</p> <p><b>Chapter 4 Beginning Polygonal Modeling 79</b></p> <p>Planning Your Model 80</p> <p>Polygon Basics 82</p> <p>Poly Editing Tools 84</p> <p>Putting the Tools to Use: Making a Cartoon Hand 93</p> <p>Creating Areas of Detail on a Poly Mesh 101</p> <p>Modeling a Catapult 115</p> <p>Summary 142</p> <p><b>Chapter 5 Modeling with NURBS Surfaces and Deformers 143</b></p> <p>NURBS for Organic Curves 144</p> <p>Using NURBS Surfacing to Create Polygons 151</p> <p>Converting a NURBS Model to Polygons 153</p> <p>Using Artisan to Sculpt NURBS 154</p> <p>Creating a Pair of Glass Candle Holders 154</p> <p>Modeling with Simple Deformers 161</p> <p>The Lattice Deformer 166</p> <p>Animating Through a Lattice 170</p> <p>Summary 174</p> <p><b>Chapter 6 Practical Experience! 175</b></p> <p>Evaluating the Toy Plane 176</p> <p>Building the Landing Pontoons 178</p> <p>Oh, What a Body! Modeling the Body of the Plane 194</p> <p>The Rear Stabilizers 198</p> <p>You Spin Me Right Round—The Engine and Propeller 201</p> <p>The Plane’s Wings 206</p> <p>Assembling the Plane 215</p> <p>Summary 217</p> <p><b>Chapter 7 Autodesk® Maya® Shading and Texturing 219</b></p> <p>Maya Shading 220</p> <p>Shader Types 220</p> <p>Shader Attributes 223</p> <p>Shading and Texturing the Toy Plane 227</p> <p>Textures and Surfaces 232</p> <p>Textures and UVs for the Red Wagon 240</p> <p>Photo-Real Mapping: The Decorative Box 274</p> <p>Toon Shading 291</p> <p>For Further Study 294</p> <p>Summary 294</p> <p><b>Chapter 8 Introduction to Animation 295</b></p> <p>Keyframe Animation: Bouncing a Ball 296</p> <p>Throwing an Axe 307</p> <p>Replacing an Object 318</p> <p>Animating Flying Text 320</p> <p>Animating the Catapult 324</p> <p>Summary 329</p> <p><b>Chapter 9 More Animation! 331</b></p> <p>Skeletons and Kinematics 332</p> <p>Skeletons: The Hand 348</p> <p>Inverse Kinematics 362</p> <p>Basic Relationships: Constraints 366</p> <p>Basic Relationships: Set-Driven Keys 371</p> <p>Rigging the Locomotive 375</p> <p>Creating a Simple Character Rig 382</p> <p>For Further Study 391</p> <p>Summary 391</p> <p><b>Chapter 10  Autodesk® Maya® Lighting 393</b></p> <p>Basic Lighting Concepts 394</p> <p>Maya Lights 398</p> <p>Light Linking 405</p> <p>Adding Shadows 407</p> <p>Raytracing Soft Shadows 411</p> <p>mental ray Lighting 412</p> <p>mental ray Physical Sun and Sky 414</p> <p>Lighting Effects 418</p> <p>Assembling and Lighting a Scene 422</p> <p>Further Lighting Practice 430</p> <p>Tips for Using and Animating Lights 430</p> <p>Summary 432</p> <p><b>Chapter 11 Autodesk® Maya® Rendering 433</b></p> <p>Rendering Setup 434</p> <p>Previewing Your Render: The Render View Window 443</p> <p>Setting the Default Renderer 445</p> <p>Reflections and Refractions 446</p> <p>Using Cameras 448</p> <p>Motion Blur 456</p> <p>Batch Rendering 456</p> <p>Rendering the Wine Bottle 458</p> <p>mental ray for Maya 461</p> <p>Render Layers 467</p> <p>Final Gather 478</p> <p>Ambient Occlusion 482</p> <p>HDRI 490</p> <p>Displacement Mapping the Decorative Box 493</p> <p>Rendering the Scene with mental ray 504</p> <p>Summary 516</p> <p><b>Chapter 12 Autodesk® Maya® Dynamics and Effects 517</b></p> <p>An Overview of Dynamics and Maya Nucleus 518</p> <p>Rigid Bodies 518</p> <p>Rigid Body Dynamics: Shoot the Catapult! 522</p> <p>nParticle Dynamics 530</p> <p>Emitting nParticles 530</p> <p>Animating a Particle Effect: Locomotive Steam 538</p> <p>Introduction to Paint Effects 547</p> <p>Getting Started with nCloth 551</p> <p>Customizing Maya 557</p> <p>Summary 561</p> <p>Where Do You Go from Here? 562</p> <p>Index 563</p>
<p><b>Dariush Derakhshani</b> is an award-winning visual effects and CG supervisor, author, and educator. He has worked on movies such as <i>RED</i> and <i>Pan’s Labyrinth,</i> TV shows such as <i>Game of Thrones, Falling Skies,</i> and <i>South Park,</i> as well as countless commercials and music videos. He teaches story and 3D animation, and is the author all the <i>Introducing Maya</i> books, as well as coauthor of the <i>Autodesk 3ds Max Essentials</i> series of books.</p>
<p><b>THE PERFECT PRIMER ON MAYA 2015</b></p> <p>Maya software is a top choice for 3D professionals creating the stunning characters and visual effects you see in today’s films, games, commercials, and other animation. If you want to develop professional-level Maya and 3D skills, the new edition of this top-selling book is the best place to start.</p> <p>The book builds from the ground up, combining straightforward text with practical examples that make it easy to absorb the basics and start building and animating your own digital models and scenes. Follow fun and challenging step-by-step lessons while you learn by doing using downloadable project files and support video tutorials to round out the experience.</p> <ul> <li><b>Learn CG and 3D core concepts and production workflows</b></li> <li><b>Get a fast, thorough lesson on the Maya user interface and its menus and plug-ins</b></li> <li><b>Build a simple animation of the planets in the solar system, right away</b></li> <li><b>Explore the basics of NURBS, polygons, modeling, and new NEX tools</b></li> <li><b>Create a decorative box, a steam locomotive, a starfish, a child’s table lamp, and more</b></li> <li><b>Rig for animation and use nCloth to create cloth motion, such as a flag blowing in the wind</b></li> <li><b>Master HDRI lighting, mental ray rendering, dynamics, simulations, and effects</b></li> </ul>

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