Details

Emerging Technologies for 3D Video


Emerging Technologies for 3D Video

Creation, Coding, Transmission and Rendering
2. Aufl.

von: Frederic Dufaux, Béatrice Pesquet-Popescu, Marco Cagnazzo

103,99 €

Verlag: Wiley
Format: PDF
Veröffentl.: 25.03.2013
ISBN/EAN: 9781118583586
Sprache: englisch
Anzahl Seiten: 520

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Beschreibungen

<p>With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display.</p> <p><i>Emerging Technologies for 3D Video</i> will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment.</p> <p>Key features:</p> <ul> <li>Offers an overview of key existing technologies for 3D video</li> <li>Provides a discussion of advanced research topics and future technologies</li> <li>Reviews relevant standardization efforts</li> <li>Addresses applications and implementation issues</li> <li>Includes contributions from leading researchers</li> </ul> <p>The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.</p>
<p><i>Preface xvii</i></p> <p><i>List of Contributors xxi</i></p> <p><i>Acknowledgements xxv</i></p> <p><b>PART I CONTENT CREATION</b></p> <p>1 Consumer Depth Cameras and Applications 3<br /> <i>Seungkyu Lee</i></p> <p>2 SFTI: Space-from-Time Imaging 17<br /> <i>Ahmed Kirmani, Andrea ColaSco, and Vivek K. Goyal</i></p> <p>3 2D-to-3D Video Conversion: Overview and Perspectives 37<br /> <i>Carlos Vazquez, Liang Zhang, Filippo Speranza, Nils Plath, and Sebastian Knorr</i></p> <p>4 Spatial Plasticity: Dual-Camera Configurations and Variable Interaxial 62<br /> <i>Ray Zone</i></p> <p><b>PART II REPRESENTATION, CODING AND TRANSMISSION</b></p> <p>5 Disparity Estimation Techniques 81<br /> <i>Mounir Kaaniche, Raffaele Gaetano, Marco Cagnazzo, and Beatrice Pesquet-Popescu</i></p> <p>6 3D Video Representation and Formats 102<br /> <i>Marco Cagnazzo, Beatrice Pesquet-Popescu, and Frederic Dufaux</i></p> <p>7 Depth Video Coding Technologies 121<br /> <i>Elie Gabriel Mora, Giuseppe Valenzise, Jo€el Jung, B_eatrice Pesquet-Popescu, Marco Cagnazzo, and Frederic Dufaux</i></p> <p>8 Depth-Based 3D Video Formats and Coding Technology 139<br /> <i>Anthony Vetro and Karsten M€uller</i></p> <p>9 Coding for Interactive Navigation in High-Dimensional Media Data 162<br /> <i>Ngai-Man Cheung and Gene Cheung</i></p> <p>10 Adaptive Streaming of Multiview Video Over P2P Networks 187<br /> <i>C. G€oktug G€urler and A. Murat Tekalp</i></p> <p><b>PART III RENDERING AND SYNTHESIS</b></p> <p>11 Image Domain Warping for Stereoscopic 3D Applications 207<br /> <i>Oliver Wang, Manuel Lang, Nikolce Stefanoski, Alexander Sorkine-Hornung, Olga Sorkine-Hornung, Aljoscha Smolic, and Markus Gross</i></p> <p>12 Image-Based Rendering and the Sampling of the Plenoptic Function 231<br /> <i>Christopher Gilliam, Mike Brookes, and Pier Luigi Dragotti</i></p> <p>13 A Framework for Image-Based Stereoscopic View Synthesis from Asynchronous Multiview Data 249<br /> <i>Felix Klose, Christian Lipski, and Marcus Magnor</i></p> <p><b>PART IV DISPLAY TECHNOLOGIES</b></p> <p>14 Signal Processing for 3D Displays 275<br /> <i>Janusz Konrad</i></p> <p>15 3D Display Technologies 295<br /> <i>Thierry Borel and Didier Doyen</i></p> <p>16 Integral Imaging 313<br /> <i>Jun Arai</i></p> <p>17 3D Light-Field Display Technologies 336<br /> <i>Peter Tamas Kovacs and Tibor Balogh</i></p> <p><b>PART V HUMAN VISUAL SYSTEM AND QUALITY ASSESSMENT</b></p> <p>18 3D Media and the Human Visual System 349<br /> <i>Simon J. Watt and Kevin J. MacKenzie</i></p> <p>19 3D Video Quality Assessment 377<br /> <i>Philippe Hanhart, Francesca De Simone, Martin Rerabek, and Touradj Ebrahimi</i></p> <p><b>PART VI APPLICATIONS AND IMPLEMENTATION</b></p> <p>20 Interactive Omnidirectional Indoor Tour 395<br /> <i>Jean-Charles Bazin, Olivier Saurer, Friedrich Fraundorfer, and Marc Pollefeys</i></p> <p>21 View Selection 416<br /> <i>Fahad Daniyal and Andrea Cavallaro</i></p> <p>22 3D Video on Mobile Devices 432<br /> <i>Arnaud Bourge and Alain Bellon</i></p> <p>23 Graphics Composition for Multiview Displays 450<br /> <i>Jean Le Feuvre and Yves Mathieu</i></p> <p>24 Real-Time Disparity Estimation Engine for High-Definition 3DTV Applications 468<br /> <i>Yu-Cheng Tseng and Tian-Sheuan Chang</i></p> <p><i>References 483</i></p> <p><i>Index 487</i></p>
<p><b>Frédéric Dufaux</b>, Télécom Paris Tech, CNRS, France</p> <p><b>Béatrice Pesquet-Popescu</b>, Télécom Paris Tech, France</p> <b>Marco Cagnazzo</b>, Télécom Paris Tech, France
<p>With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display.</p> <p><i>Emerging Technologies for 3D Video</i> will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment.</p> <p>Key features:</p> <ul> <li>Offers an overview of key existing technologies for 3D video</li> <li>Provides a discussion of advanced research topics and future technologies</li> <li>Reviews relevant standardization efforts</li> <li>Addresses applications and implementation issues</li> <li>Includes contributions from leading researchers</li> </ul> <p>The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.</p>

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