Details

Autodesk Maya 2013 Essentials


Autodesk Maya 2013 Essentials


1. Aufl.

von: Paul Naas

30,99 €

Verlag: Wiley
Format: PDF
Veröffentl.: 26.04.2012
ISBN/EAN: 9781118226377
Sprache: englisch
Anzahl Seiten: 400

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>Recommnded text for those preparing for the Maya Associate exam</b></p> <p>Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.</p> <ul> <li>Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics </li> <li>This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam </li> <li>Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows </li> <li>Teaches the basics of modeling, texturing, animating, and lighting </li> <li>Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces </li> <li>Starting and ending files for the exercises and additional learning tutorials are available online</li> </ul> <p><i>Autodesk Maya Essentials</i> provides beginners with a solid foundation in Maya 3D software.</p>
<p>Introduction xvii</p> <p>CHAPTER 1 Understanding the Maya Interface 1</p> <p>CHAPTER 2 Creating Your First Animation 15</p> <p>CHAPTER 3 Modeling with Polygons, Part 1 37</p> <p>CHAPTER 4 Modeling with Polygons, Part 2 69</p> <p>CHAPTER 5 Modeling with Polygons, Part 3 87</p> <p>CHAPTER 6 Modeling with Subdivision Surfaces 103</p> <p>CHAPTER 7 Surfacing Your Character 127</p> <p>CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153</p> <p>CHAPTER 9 Dem Bones: Setting Up Your Joint System 165</p> <p>CHAPTER 10 Weighting Your Joints 191</p> <p>CHAPTER 11 Rigging Your Character 205</p> <p>CHAPTER 12 Making It Move: Animating Your Character 225</p> <p>CHAPTER 13 Let There Be Light: Lighting Your Shot 243</p> <p>CHAPTER 14 Rendering and Compositing Your Scene 263</p> <p>Index 275</p>
<p><b>Paul Naas</b> is a professional animator and educator. He runs the Multimedia and Computer Graphics Program at Cañada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. He has a Master of Fine Arts in animation from the Academy of Art University, San Francisco.</p>
<p>Learn Autodesk Maya Quickly and Easily</p> <p>This Autodesk Official Training Guide teaches you the fundamentals of Autodesk Maya. Through step-by-step tutorials, full-color illustrations, and fun, hands-on exercises, this practical book gets you up to speed on modeling, texturing, animating, lighting, and other core Maya topics. Whether you're a beginning animator or just updating your skills on the latest version of the software, this task-based book provides the solid grounding you need.</p> <p>Learn these Autodesk Maya essentials—and more:</p> <ul> <li> <p>The Maya 2013 interface, menus, and tools</p> </li> <li> <p>Simple animation—set keyframes, adjust tangents, and more</p> </li> <li> <p>Modeling with polygons—bodies, faces, and cleanup before rigging</p> </li> <li> <p>Adding character with blend shapes and surfaces</p> </li> <li> <p>Building bone structure, adding joints, and weighting joints</p> </li> <li> <p>Rigging, animating, and lighting basics</p> </li> <li> <p>How to render and composite a shot</p> </li> <li> <p>The hows and whys of certain techniques and decisions</p> </li> </ul> <p>Explore vertex weighting to create smooth joint bends</p> <p>Learn step-by-step how to animate your character</p> <p>This striking Essentials book features:</p> <ul> <li> <p>Chapter-opening learning objectives</p> </li> <li> <p>Step-by-step tutorials</p> </li> <li> <p>Four-color screenshots and illustrations</p> </li> <li> <p>Essentials and Beyond—summaries and additional suggested exercises</p> </li> <li> <p>Downloadable exercise files</p> </li> </ul>

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