Details

Autodesk 3ds Max 2014 Essentials


Autodesk 3ds Max 2014 Essentials

Autodesk Official Press
1. Aufl.

von: Randi L. Derakhshani, Dariush Derakhshani

32,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 08.05.2013
ISBN/EAN: 9781118750254
Sprache: englisch
Anzahl Seiten: 416

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>Great guide to the fundamentals of Autodesk 3ds Max 2014</b></p> <p>This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them.</p> <p>Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams.</p> <ul> <li>Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014</li> <li>Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration</li> <li>Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more</li> <li>Written by Autodesk Authorized Authors and is an Autodesk Official Press book</li> </ul> <p>Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with <i>Autodesk 3ds Max 2014 Essentials</i>.</p>
Introduction xv <p><b>Chapter 1 The 3ds Max Interface 1</b></p> <p>The Workspace 1</p> <p>User-Interface Elements 2</p> <p>Viewports 4</p> <p>ViewCube 6</p> <p>Mouse Buttons 7</p> <p>Quad Menus 7</p> <p>Display of Objects in a Viewport 8</p> <p>Viewport Navigation 10</p> <p>Transforming Objects Using Gizmos 11</p> <p>Graphite Modeling Tools Set 12</p> <p>Command Panel 14</p> <p>Object Parameters and Values 15</p> <p>Modifier Stack 15</p> <p>Objects and Sub-Objects 16</p> <p>Time Slider and Track Bar 16</p> <p>File Management 16</p> <p>Setting a Project 17</p> <p>Version Up! 18</p> <p>The Essentials and Beyond 18</p> <p><b>Chapter 2 Your First 3ds Max Project 19</b></p> <p>Setting Up a Project Workflow 19</p> <p>Ready, Set, Go…Set Project! 20</p> <p>Ready, Set, Reference! 20</p> <p>Time to Model a Clock! 25</p> <p>Modeling in Sub-Object Mode 26</p> <p>Bring on the Bevel 30</p> <p>Chamfer Time 32</p> <p>In Splines We Trust 38</p> <p>One Lathe to Make a Whole 45</p> <p>Introducing the Dynamic Duo: Extrude & Bevel 49</p> <p>Bringing It All Together 54</p> <p>The Essentials and Beyond 56</p> <p><b>Chapter 3 Modeling in 3ds Max: Architectural Model Part I 57</b></p> <p>Units Setup 58</p> <p>Importing a CAD Drawing 59</p> <p>Creating the Walls 61</p> <p>Creating the Doors 64</p> <p>Creating the Window 68</p> <p>Adding a Floor and Ceiling 70</p> <p>Creating Baseboard Moldings 72</p> <p>The Essentials and Beyond 78</p> <p><b>Chapter 4 Modeling in 3ds Max: Architectural Model Part II 79</b></p> <p>Modeling the Couch 79</p> <p>Blocking Out the Couch Model 80</p> <p>Using NURMS to Add Softness 82</p> <p>Adding Details to the Couch 85</p> <p>The Chaise Lounge 89</p> <p>Creating the Couch Feet 90</p> <p>Modeling the Lounge Chair 93</p> <p>Creating Image Planes 93</p> <p>Adding the Materials 94</p> <p>Building the Splines for the Chair Frame 95</p> <p>Creating the Chair Cushion 101</p> <p>Creating the Lounge Chair’s Base 103</p> <p>Bringing It All Together 108</p> <p>The Essentials and Beyond 110</p> <p><b>Chapter 5 Introduction to Animation 111</b></p> <p>Animating the Ball 112</p> <p>Copying Keyframes 113</p> <p>Using the Track View–Curve Editor 114</p> <p>Reading Animation Curves 116</p> <p>Refining the Animation 118</p> <p>Editing Animation Curves 119</p> <p>Squash and Stretch 121</p> <p>Setting the Timing 123</p> <p>Moving the Ball Forward 124</p> <p>Using the XForm Modifier 127</p> <p>Animating the XForm Modifier 128</p> <p>The Essentials and Beyond 130</p> <p><b>Chapter 6 Animation Principles 131</b></p> <p>Anticipation and Momentum in Knife Throwing 131</p> <p>Blocking Out the Animation 131</p> <p>Trajectories 134</p> <p>Adding Rotation 135</p> <p>Adding Anticipation 137</p> <p>Following Through 139</p> <p>Transferring Momentum to the Target 140</p> <p>The Essentials and Beyond 142</p> <p><b>Chapter 7 Character Poly Modeling: Part I 143</b></p> <p>Setting Up the Scene 143</p> <p>Creating Image Planes 144</p> <p>Adding the Material to the Image Plane 145</p> <p>Beginning the Soldier Model 146</p> <p>Forming the Torso 147</p> <p>Creating the Arms 158</p> <p>Creating the Legs 161</p> <p>Fixing Up the Body 166</p> <p>The Essentials and Beyond 168</p> <p><b>Chapter 8 Character Poly Modeling: Part II 169</b></p> <p>Completing the Main Body 169</p> <p>Creating the Accessories 173</p> <p>Utility Belt 173</p> <p>Pouch 174</p> <p>Vest 177</p> <p>Leg Strap 178</p> <p>Gun Holster 182</p> <p>Putting on the Boots 183</p> <p>Creating the Hands 188</p> <p>The Essentials and Beyond 192</p> <p><b>Chapter 9 Character Poly Modeling: Part III 193</b></p> <p>Creating the Head 193</p> <p>Outlining the Head 196</p> <p>Rounding Out the Face 203</p> <p>Creating the Back of the Head 205</p> <p>Mirroring the Head 206</p> <p>Merging and Attaching the Head’s Accessories 207</p> <p>The Essentials and Beyond 208</p> <p><b>Chapter 10 Introduction to Materials: Interiors and Furniture 209</b></p> <p>The Slate Material Editor 210</p> <p>Material Types 211</p> <p>Standard Materials 211</p> <p>mental ray Material Types 212</p> <p>Shaders 212</p> <p>Mapping the Couch and Chair 213</p> <p>Creating a Standard Material 213</p> <p>Applying the Material to the Couch 214</p> <p>Adding a Bitmap 216</p> <p>Introduction to Mapping Coordinates 218</p> <p>Applying the Material to the Lounge Chair 223</p> <p>Mapping the Window and Doors 228</p> <p>Creating a Multi/Sub-Object Material 228</p> <p>The Essentials and Beyond 233</p> <p><b>Chapter 11 Textures and UV Workflow: The Soldier 235</b></p> <p>UV Unwrapping 236</p> <p>Pelting the Arms UVs 242</p> <p>Unwrapping and Using Pelt for the Head 245</p> <p>Seaming the Rest of the Body 249</p> <p>Unfolding the Rest of the Body 250</p> <p>Applying the Color Map 257</p> <p>Applying the Bump Map 258</p> <p>Applying the Specular Map 261</p> <p>The Essentials and Beyond 262</p> <p><b>Chapter 12 Character Studio: Rigging 263</b></p> <p>Character Studio Workflow 263</p> <p>General Workflow 264</p> <p>Associating a Biped with the Soldier Model 266</p> <p>Creating and Modifying the Biped 266</p> <p>Adjusting the Torso and Arms 272</p> <p>Adjusting the Neck and Head 274</p> <p>Applying the Skin Modifier 275</p> <p>Tweaking the Skin Modifier 278</p> <p>Controlling the View 287</p> <p>The Essentials and Beyond 290</p> <p><b>Chapter 13 Character Studio: Animation 291</b></p> <p>Animating the Soldier 291</p> <p>Adding a Run-and-Jump Sequence 292</p> <p>Adding Freeform Animation 294</p> <p>Modifying Animation in the Dope Sheet 299</p> <p>The Essentials and Beyond 304</p> <p><b>Chapter 14 Introduction to Lighting: Interior Lighting 305</b></p> <p>Three-Point Lighting 305</p> <p>3ds Max Lights 306</p> <p>Standard Lights 307</p> <p>Target Spotlight 307</p> <p>Target Direct Light 309</p> <p>Free Spot or Free Direct Light 310</p> <p>Omni Light 311</p> <p>Lighting a Still Life in the Interior Space 312</p> <p>Selecting a Shadow Type 319</p> <p>Shadow Maps 320</p> <p>raytraced Shadows 320</p> <p>Atmospheres and Effects 321</p> <p>Creating a Volumetric Light 321</p> <p>Adding Shadows 323</p> <p>Excluding an Object from a Light 324</p> <p>Adding a Volumetric Effect 327</p> <p>Volume Light Parameters 329</p> <p>Light Lister 329</p> <p>The Essentials and Beyond 330</p> <p><b>Chapter 15 3ds Max Rendering 331</b></p> <p>Rendering Setup 331</p> <p>Common Tab 333</p> <p>Choosing a Filename 334</p> <p>Rendered Frame Window 334</p> <p>Render Processing 334</p> <p>Assign Renderer 336</p> <p>Rendering the Bouncing Ball 336</p> <p>Cameras 338</p> <p>Creating a Camera 339</p> <p>Using Cameras 339</p> <p>Talk Is Cheap! 340</p> <p>Animating a Camera 341</p> <p>Clipping Planes 342</p> <p>Safe Frames 343</p> <p>Raytraced Reflections and Refractions 345</p> <p>Raytrace Material 345</p> <p>Raytrace Mapping 347</p> <p>Refractions Using the Raytrace Material 348</p> <p>Refractions Using Raytrace Mapping 351</p> <p>Rendering the Interior and Furniture 353</p> <p>Adding Raytraced Reflections 353</p> <p>Outputting the Render 355</p> <p>The Essentials and Beyond 356</p> <p><b>Chapter 16 mental ray 357</b></p> <p>mental ray Renderer 357</p> <p>Enabling the mental ray Renderer 357</p> <p>mental ray Sampling Quality 358</p> <p>Final Gather with mental ray 360</p> <p>Basic Group 361</p> <p>Advanced Group 363</p> <p>The mental ray Rendered Frame Window 364</p> <p>mental ray Materials 364</p> <p>Using Arch & Design Material Templates 366</p> <p>Creating Arch & Design Materials 369</p> <p>Multi/Sub-Object Material and Arch & Design 370</p> <p>3ds Max Photometric Lights in mental ray Renderings 372</p> <p>3ds Max Daylight System in mental ray Renderings 378</p> <p>The Essentials and Beyond 384</p> <p>Appendix Autodesk® 3ds Max® Certification 385</p> <p>Index 389</p>
<p><b>Randi L. Derakhshani</b> teaches 3D and visual effects at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony. Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as <i>The Fantastic Four</i> and <i>Pan's Labyrinth</i>, the <i>South Park</i> TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex's <i>Introducing Maya</i> books. Dariush and Randi are also coauthors of all of Sybex's <i>Introducing 3ds Max</i> books, as well as <i>Autodesk 3ds Max 2013 Essentials</i>. Randi and Dariush are also Autodesk Certified Instructors.</p>
<p>Learn Autodesk 3ds Max Quickly and Easily</p> <p>This Autodesk Official Press guide covers the fundamentals of Autodesk 3ds Max 2014 with step-by-step tutorials and hands-on exercises that give you firsthand experience with the tools and a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam. Create a retro-style alarm clock, animate a thrown knife, model a chair, and more, while you learn modeling, rigging, animating, rendering, and other career-essential techniques. Whether you're a beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max.</p> <p>Learn these Autodesk 3ds Max essentials—and more:</p> <ul> <li>Polygons, polygon meshes, and primary modeling</li> <li>Animating objects, simple and complex</li> <li>Using CAD files to create rooms with doors and windows</li> <li>Skinning a model to a biped figure and adding motion</li> <li>Adding color and other materials</li> <li>Visualizing interiors with lighting and texturing</li> <li>Rendering interior scenes effectively</li> <li>Understanding mental ray and HDRI</li> </ul> <p>Learn interior visualization skills using high-quality models and mental ray</p> <p>Model, add materials, rig, and animate this soldier model</p> <p>Begin the modeling process using basic techniques to create this retro-style alarm clock</p> <p>This striking <i>Essentials</i> book features:</p> <ul> <li>Chapter-opening learning objectives</li> <li>Step-by-step tutorials</li> <li>Full-color screenshots and illustrations</li> <li>Essentials and Beyond—summaries and additional suggested exercises</li> <li>Downloadable exercise files</li> </ul>

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