Details

Autodesk 3ds Max 2013 Bible


Autodesk 3ds Max 2013 Bible


Bible Expanded Edition

von: Kelly L. Murdock

36,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 27.09.2012
ISBN/EAN: 9781118394038
Sprache: englisch
Anzahl Seiten: 1746

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>The most comprehensive e-book reference on Autodesk 3ds Max 2013!</b></p> <p>Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros.</p> <ul> <li>3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries</li> <li>This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max.</li> <li>Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers</li> <li>Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics</li> <li>Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice</li> <li>Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com</li> </ul> <p><i>Autodesk 3ds Max 2013 Bible, Expanded Edition</i> by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.</p>
<p>Kelly L. Murdock has been writing computer books for many years. His credits include eleven editions of the bestselling <i>3ds Max Bible</i>, five editions of A<i>dobe Creative Suite Bible</i>, <i>Edgeloop Character Modeling For 3D Professionals Only</i>, and many other books. He holds a degree in engineering with an emphasis on computer graphics.</p>
<ul> <li>Expanded e-book version</li> <li>Dozens of additional chapters and advanced coverage</li> <li>Bonus Quick Starts from previous editions</li> </ul> <p>Navigate 3ds Max 2013 with ease</p> <p>Animate objects, scenes, and characters</p> <p>Design for film, TV, games, and visualization</p> <p>Hands down, the best book on 3ds Max around</p> <p>Whether you're just getting started in 3D animation or are a veteran animator looking for the latest techniques and timesavers, you'll find this new edition of the perennial top-selling <i>Autodesk 3ds Max Bible</i> the perfect tutorial and resource. With page after page of professional techniques, the latest features, great advice, and over 150 step-by-step tutorials, this complete guide will quickly build and enhance your 3ds Max and animation skills.</p> <ul> <li>Get a sense of 3ds Max 2013 right away with a Quick Start tutorial</li> <li>Select a custom 3ds Max workspace for each task and switch easily between tasks</li> <li>Explore enhanced tools with the new Track View interface</li> <li>Convert mesh objects to raw format faster with the gPoly modeling format</li> <li>Learn good techniques for rigging, kinematics, working with bones, and skinning</li> <li>Simulate physics-based motion with MassFX</li> </ul> <p>Autodesk 3ds Max 2013 Bible</p> <p>Expanded Edition</p> <p>Go from novice to pro with the advanced coverage and extra chapters in this expanded e-book version of the <i>3ds Max Bible 2013</i>.</p> <ul> <li>Work with Patches, NURBS, and Body Objects</li> <li>Bake textures into an object</li> <li>Use hair and cloth, including dynamic simulations</li> <li>Create external lighting and special lighting effects</li> <li>Render scenes as batch processes</li> <li>Automate repetitive tasks with MAXScript</li> </ul> <p>You'll also find:</p> <ul> <li>Complete references on every primitive object, modifier, material, map, and animation controller</li> </ul>

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