Details

The NASAGA Training Activity Book


The NASAGA Training Activity Book


1. Aufl.

von: Judith M. Blohm

53,99 €

Verlag: Pfeiffer
Format: PDF
Veröffentl.: 06.10.2012
ISBN/EAN: 9781118332726
Sprache: englisch
Anzahl Seiten: 384

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

From the acclaimed North American Simulation and Gaming Association, comes the much-anticipated The NASAGA Training Activity Book. This first-of-its-kind book offers a dynamic collection of ready-to-use games, simulations, and activities. With contributions from expert trainers, educators, and simulation and game designers, this highly accessible resource presents a variety of activities that address the most common issues that trainers are asked to tackle including: Communication Conflict management Creativity Customer service/sales/marketing Decision making/problem solving MulticulturAL ISSUES Organization development Self-awareness/personal growth Team building Training of trainers Each activity is presented in detail, giving suggestions on set-up, group size, materials and equipment, process, and debriefing. To address the wide range of training opportunities, the book includes at least two variations for each activity. Contributors demonstrate how to adapt each activity to ensure learning is directly connected to instructional objectives and considerate of cultural issues. In addition, all the activities are cross-referenced to other uses. The NASAGA Training Activity Book is filled with illustrative examples that show how activities can be used for maximum results and includes several debriefing models that contain real answers to help facilitators during debriefing sessions.
Website Contents vii Acknowledgments ix Foreword by Sivasailam Thiagarajan xi Introduction xv PART I HOW TO USE THIS BOOK 1 Which Activities Are Applicable to Which Topics? 3 Where to Place a Training Activity in a Session 9 Sample Activity 10 Play This Book by Thiagi 12 PART II DEBRIEFING 17 Debriefing 19 Why Debrief 20 When to Debrief 22 Debriefing Models 22 GURU by Brian Remer 23 Debriefing Using the DATA Model by Sandra M. Fowler 25 Six Phases of Debriefing by Thiagi 28 PART III ACTIVITIES 1 Building Blocks for Effective Communication by Ellen Greenberg 33 2 Company Vision by Deborah Thomas 39 3 Decision Matrix by Judith Blohm and Chuck Needlman 47 4 Developing Your Cultural Team Charter by Ursula Leitzmann 67 5 Full Value Contract by Stephanie Pollack 77 6 Getting to Know You and Diversity by Charles Petranek 89 7 Give It Up! by Kathleen Koski 101 8 Golden Goose by Nick Smith 113 9 How Many Squares? by Claudia Arpaia 123 10 Impression Management by Jan Fronek 131 11 Interviewing as Team Building by Stephanie Pollack 141 12 Lessons from Madison Avenue by Brian Remer 153 13 Links by Gilles Chamberland 165 14 Optimally Open by Sandra Fowler 181 15 ORID Model for Conversations by Debi Arnoni 191 16 Perfect Cooperation Game by Jim Clark 207 17 Poker Revisited by Grace E. Oreña 221 18 Raising Cane by Kat Kirkpatrick 231 19 Rollerball by Nick Smith 239 20 Rose Bowl Market by Vincent Peters and Marleen van de Westelaken 251 21 Simplexity Puzzle by José Ochoa 263 22 Ten Times by Stephen Moles 277 23 Team Characteristics by Matt DeMarco and Margaret Wolff 295 24 The Best Choice by Judith Blohm and Chuck Needlman 307 25 The End in Mind by Greg Koeser 319 26 What Is the Learner to Learn? by Joan K. Teach 327 27 Who Are We? by Ursula Leitzmann and Douglas Stuart 345 Contributors 355 About the Editors 363
Senior Editor Judith (Judee) Blohm has lived and worked in Africa, South America and the Caribbean. Her first-hand experience resulted in training and training design in all phases of foreign sojourns; multinational staff development; international development for professional, development, and educational organizations; and technical writing and cross-cultural training for the Peace Corps, State Department, and other government agencies. In 2009, she was awarded NASAGA's Ifill-Raynolds Lifetime Achievement Award "for connecting the world through learning."
From the acclaimed North American Simulation and Gaming Association, comes the much-anticipated The NASAGA Training Activity Book. This first-of-its-kind book offers a dynamic collection of ready-to-use games, simulations, and activities. With contributions from expert trainers, educators, and simulation and game designers, this highly accessible resource presents a variety of activities that address the most common issues that trainers are asked to tackle including: Communication Conflict management Creativity Customer service/sales/marketing Decision making/problem solving MulticulturAL ISSUES Organization development Self-awareness/personal growth Team building Training of trainers Each activity is presented in detail, giving suggestions on set-up, group size, materials and equipment, process, and debriefing. To address the wide range of training opportunities, the book includes at least two variations for each activity. Contributors demonstrate how to adapt each activity to ensure learning is directly connected to instructional objectives and considerate of cultural issues. In addition, all the activities are cross-referenced to other uses. The NASAGA Training Activity Book is filled with illustrative examples that show how activities can be used for maximum results and includes several debriefing models that contain real answers to help facilitators during debriefing sessions.

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