Details

The Art and Science of HDR Imaging


The Art and Science of HDR Imaging


The Wiley-IS&T Series in Imaging Science and Technology, Band 25 1. Aufl.

von: John J. McCann, Alessandro Rizzi

109,99 €

Verlag: Wiley
Format: PDF
Veröffentl.: 15.09.2011
ISBN/EAN: 9781119951476
Sprache: englisch
Anzahl Seiten: 416

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Beschreibungen

Rendering High Dynamic Range (HDR) scenes on media with limited dynamic range began in the Renaissance whereby painters, then photographers, learned to use low-range spatial techniques to synthesize appearances, rather than to reproduce accurately the light from scenes. <i>The Art and Science of HDR Imaging</i> presents a unique scientific HDR approach derived from artists’ understanding of painting, emphasizing spatial information in electronic imaging. <p>Human visual appearance and reproduction rendition of the HDR world requires spatial-image processing to overcome the veiling glare limits of optical imaging, in eyes and in cameras. Illustrated in full colour throughout, including examples of fine-art paintings, HDR photography, and multiple exposure scenes; this book uses techniques to study the HDR properties of entire scenes, and measures the range of light of scenes and the range that cameras capture. It describes how electronic image processing has been used to render HDR scenes since 1967, and examines the great variety of HDR algorithms used today. Showing how spatial processes can mimic vision, and render scenes as artists do, the book also:</p> <ul> <li>Gives the history of HDR from artists' spatial techniques to scientific image processing</li> <li>Measures and describes the limits of HDR scenes, HDR camera images, and the range of HDR appearances</li> <li>Offers a unique review of the entire family of Retinex image processing algorithms</li> <li>Describes the considerable overlap of HDR and Color Constancy: two sides of the same coin</li> <li>Explains the advantages of algorithms that replicate human vision in the processing of HDR scenes</li> <li>Provides extensive data to test algorithms and models of vision on an accompanying website<br /> <a href="http://www.wiley.com/go/mccannhdr">www.wiley.com/go/mccannhdr</a></li> </ul>
<b>About the Authors xix</b> <p><b>Preface xxi</b></p> <p><b>Series Preface xxiii</b></p> <p><b>Acknowledgements xxv</b></p> <p><b>Section A HISTORY OF HDR IMAGING 1</b></p> <p><b>1 HDR Imaging 3</b></p> <p>1.1 Topics 3</p> <p>1.2 Introduction 3</p> <p>1.3 Replicas and Reproductions 4</p> <p>1.4 A Choice of Metaphors for HDR Reproduction 5</p> <p>1.5 Reproduction of Scene Dynamic Range 7</p> <p>1.6 HDR Disciplines 8</p> <p>1.7 Outline of the Text 10</p> <p>1.8 Summary 11</p> <p>1.9 References 12</p> <p><b>2 HDR Tools and Defi nitions 13</b></p> <p>2.1 Topics 13</p> <p>2.2 Introduction 13</p> <p>2.3 Pixels 14</p> <p>2.4 Dynamic Ranges 14</p> <p>2.5 Measuring Light 17</p> <p>2.6 Measuring Color Spaces 18</p> <p>2.7 Image Reproduction 21</p> <p>2.8 Contrast 24</p> <p>2.9 Digital Imaging 25</p> <p>2.10 Summary 25</p> <p>2.11 References 26</p> <p><b>3 HDR in Natural Scenes 27</b></p> <p>3.1 Topics 27</p> <p>3.2 Appearance in HDR and Color Constancy 27</p> <p>3.3 Summary 30</p> <p>3.4 References 31</p> <p><b>4 HDR in Painting 33</b></p> <p>4.1 Topics 33</p> <p>4.2 Introduction 33</p> <p>4.3 Ancient Painting 33</p> <p>4.4 Perspective 35</p> <p>4.5 Chiaroscuro 37</p> <p>4.6 Gerritt van Honthorst (Gherardo delle Notti) 37</p> <p>4.7 Rembrandt van Vijn 40</p> <p>4.8 John Constable 40</p> <p>4.9 John Martin 40</p> <p>4.10 Impressionism 41</p> <p>4.11 Photorealism 43</p> <p>4.12 Summary 43</p> <p>4.13 References 44</p> <p><b>5 HDR in Film Photography 45</b></p> <p>5.1 Topics 45</p> <p>5.2 Introduction 45</p> <p>5.3 Multiple Exposures in the 1850s 46</p> <p>5.4 HP Robinson 47</p> <p>5.5 Hurter and Driffi eld-Scientifi c Calibration of AgX Film Sensitivity 48</p> <p>5.6 Sheppard and Mees 50</p> <p>5.7 19th Century – Professional Amateur Photography 50</p> <p>5.8 20th Century – Corporate Photography 50</p> <p>5.9 20th Century Control of Dynamic Range 51</p> <p>5.10 Other Silver-Halide Stories 56</p> <p>5.11 Summary 56</p> <p>5.12 References 57</p> <p><b>6 The Ansel Adams Zone System 59</b></p> <p>6.1 Topics 59</p> <p>6.2 Introduction 59</p> <p>6.3 Compressing the HDR World into the LDR Print 59</p> <p>6.4 Visualization 60</p> <p>6.5 Scene Capture 61</p> <p>6.6 “Performing the Score” 65</p> <p>6.7 Moonrise, Hernandez 66</p> <p>6.8 Apparent vs. Physical Contrast 66</p> <p>6.9 Summary 66</p> <p>6.10 References 68</p> <p><b>7 Electronic HDR Image Processing: Analog and Digital 69</b></p> <p>7.1 Topics 69</p> <p>7.2 Introduction 69</p> <p>7.3 Human Spatial Vision 69</p> <p>7.4 Electronic HDR Image Processing 70</p> <p>7.5 Summary 74</p> <p>7.6 References 75</p> <p><b>8 HDR and the World of Computer Graphics 77</b></p> <p>8.1 Topics 77</p> <p>8.2 Introduction 77</p> <p>8.3 Early Years: the 60s 78</p> <p>8.4 Early Digital Image Synthesis: the 70s 78</p> <p>8.5 The Turning Point: the 80s 79</p> <p>8.6 Computational Photorealism: from the 90s 80</p> <p>8.7 Summary 80</p> <p>8.8 References 81</p> <p><b>9 Review of HDR History 83</b></p> <p>9.1 Topics 83</p> <p>9.2 Summary of Disciplines 83</p> <p>9.3 Review 84</p> <p>9.4 Summary 87</p> <p>9.5 References 87</p> <p><b>Section B MEASURED DYNAMIC RANGES 89</b></p> <p><b>10 Actual Dynamic Ranges 91</b></p> <p>10.1 Topics 91</p> <p>10.2 Introduction 91</p> <p>10.3 Dynamic Range of Light Sensors 92</p> <p>10.4 Bits per Pixel 93</p> <p>10.5 Dynamic Range of Display Devices 94</p> <p>10.6 Interactions of Pixels in Images 95</p> <p>10.7 Summary 96</p> <p>10.8 References 96</p> <p><b>11 Limits of HDR Scene Capture 99</b></p> <p>11.1 Topics 99</p> <p>11.2 Introduction 99</p> <p>11.3 HDR Test Targets 99</p> <p>11.4 Camera Veiling Glare Limits 101</p> <p>11.5 Glare in Film Cameras 107</p> <p>11.6 Review 111</p> <p>11.7 Summary 111</p> <p>11.8 References 112</p> <p><b>12 Limits of HDR in Humans 113</b></p> <p>12.1 Topics 113</p> <p>12.2 Introduction 113</p> <p>12.3 Visual Appearance of HDR Displays 113</p> <p>12.4 von Honthorst’s Painting and the 4scaleBlack HDR Target 116</p> <p>12.5 HDR Displays and Black and White Mondrian 116</p> <p>12.6 HDR and Tone Scale Maps 117</p> <p>12.7 HDR Displays and Contrast 117</p> <p>12.8 Summary 117</p> <p>12.9 References 118</p> <p><b>13 Why Does HDR Improve Images? 119</b></p> <p>13.1 Topics 119</p> <p>13.2 Introduction 119</p> <p>13.3 Why are HDR Images Better? 120</p> <p>13.4 Are Multiple Exposures Necessary? 120</p> <p>13.5 Summary 121</p> <p>13.6 References 121</p> <p><b>Section C SEPARATING GLARE AND CONTRAST 123</b></p> <p><b>14 Two Counteracting Mechanisms: Glare and Contrast 125</b></p> <p>14.1 Topics 125</p> <p>14.2 Introduction 125</p> <p>14.3 Two Spatial Mechanisms 126</p> <p>14.4 Calculated Retinal Image 126</p> <p>14.5 Measuring the Range of HDR Appearances 131</p> <p>14.6 Calculating the Retinal Image 131</p> <p>14.7 Visualizing the Retinal Image 131</p> <p>14.8 HDR and Uniform Color Space 132</p> <p>14.9 Summary 132</p> <p>14.10 References 132</p> <p><b>15 Measuring the Range of HDR Appearances 135</b></p> <p>15.1 Topics 135</p> <p>15.2 Introduction 135</p> <p>15.3 Design of Appearance Scale Target 136</p> <p>15.4 Magnitude Estimation Experiments 138</p> <p>15.5 Scene Dependent Tone Scale 141</p> <p>15.6 Glare and Contrast 142</p> <p>15.7 Summary 143</p> <p>15.8 References 143</p> <p><b>16 Calculating the Retinal Image 145</b></p> <p>16.1 Topics 145</p> <p>16.2 Introduction 145</p> <p>16.3 Converting Scene Luminance to Retinal Contrast 146</p> <p>16.4 Calculating Retinal Radiance 146</p> <p>16.5 Changes in the Retinal Image from Glare 149</p> <p>16.6 Appearance and Retinal Image 149</p> <p>16.7 Scene Content and Psychometric Functions 151</p> <p>16.8 Summary 151</p> <p>16.9 References 152</p> <p><b>17 Visualizing HDR Images 153</b></p> <p>17.1 Topics 153</p> <p>17.2 Introduction 153</p> <p>17.3 Calculated Retinal Image Contrast 154</p> <p>17.4 Retinal Image Contrast 155</p> <p>17.5 Summary 159</p> <p>17.6 References 159</p> <p><b>18 HDR and Uniform Color Spaces 161</b></p> <p>18.1 Topics 161</p> <p>18.2 Introduction 161</p> <p>18.3 Uniform Color Spaces – Psychophysics 161</p> <p>18.4 Color Vision – Physiology 164</p> <p>18.5 Accurate Transformations from CMF to UCS 165</p> <p>18.6 Summary 167</p> <p>18.7 References 168</p> <p><b>19 Glare: A Major Part of Vision Theory 169</b></p> <p>19.1 Topics 169</p> <p>19.2 Introduction 169</p> <p>19.3 Glare: Distorts Lightness below Middle Gray, More or Less 169</p> <p>19.4 Pixel-based HDR Image Processing 170</p> <p>19.5 Summary 171</p> <p>19.6 References 171</p> <p><b>Section D SCENE CONTENT CONTROLS APPEARANCE 173</b></p> <p><b>20 Scene Dependent Appearance of Quanta Catch 175</b></p> <p>20.1 Topics 175</p> <p>20.2 Introduction 175</p> <p>20.3 Models of Vision – A Choice of Paradigms 175</p> <p>20.4 Illumination, Constancy and Surround 176</p> <p>20.5 Maximum’s Enclosure and Distance 176</p> <p>20.6 Size of Maxima 177</p> <p>20.7 Assimilation 177</p> <p>20.8 Maxima and Contrast with Maxima 177</p> <p><b>21 Illumination, Constancy and Surround 179</b></p> <p>21.1 Topics 179</p> <p>21.2 Introduction 179</p> <p>21.3 Hipparchus of Nicea 180</p> <p>21.4 Flat-2-D Transparent Displays 182</p> <p>21.5 A Simple Two-Step Physical Description 183</p> <p>21.6 Complex 3-D Scenes 185</p> <p>21.7 Local Maxima 189</p> <p>21.8 Review 190</p> <p>21.9 Summary 190</p> <p>21.10 References 191</p> <p><b>22 Maximum’s Enclosure and Separation 193</b></p> <p>22.1 Topics 193</p> <p>22.2 Introduction 193</p> <p>22.3 Experimental Design 194</p> <p>22.4 Lightness Matches – Light Gray on Black 194</p> <p>22.5 Lightness Matches – Dark Gray on Black 195</p> <p>22.6 Dark Gray on Black: Varying White’s Position 197</p> <p>22.7 Review 198</p> <p>22.8 Summary 199</p> <p>22.9 References 200</p> <p><b>23 Maxima Size and Distribution 201</b></p> <p>23.1 Topics 201</p> <p>23.2 Introduction 201</p> <p>23.3 Experimental Procedure 202</p> <p>23.4 Controls 202</p> <p>23.5 Dispersion of White (“Snow”) 202</p> <p>23.6 Sides and Corners 203</p> <p>23.7 Lines 204</p> <p>23.8 Equivalent Backgrounds 205</p> <p>23.9 Equivalent Backgrounds and Models of Vision 207</p> <p>23.10 Summary 207</p> <p>23.11 References 208</p> <p><b>24 From Contrast to Assimilation 209</b></p> <p>24.1 Topics 209</p> <p>24.2 Introduction 209</p> <p>24.3 Segmented Surrounds 210</p> <p>24.4 Checkerboard Variants 215</p> <p>24.5 Summary 216</p> <p>24.6 References 216</p> <p><b>25 Maxima and Contrast with Maxima 217</b></p> <p>25.1 Topics 217</p> <p>25.2 Merger of Aperture and Object Modes 217</p> <p>25.3 Infl uence of the Maxima 218</p> <p>25.4 Summary 219</p> <p><b>Section E COLOR HDR 221</b></p> <p><b>26 HDR, Constancy and Spatial Content 223</b></p> <p>26.1 Topics 223</p> <p>26.2 Introduction 223</p> <p>26.3 Red and White Projections 224</p> <p>26.4 Color Mondrians 225</p> <p>26.5 Constancy’s On/Off Switch 225</p> <p>26.6 Color of 3-D Mondrians – LDR/HDR Illumination 226</p> <p>26.7 Color Constancy is HDR 226</p> <p>26.8 References 226</p> <p><b>27 Color Mondrians 227</b></p> <p>27.1 Topics 227</p> <p>27.2 Introduction 227</p> <p>27.3 Color Mondrians 229</p> <p>27.4 The Signature of Color Constancy 237</p> <p>27.5 Search for Evidence of Adaptation – Averages 240</p> <p>27.6 Transparency in Mondrians 243</p> <p>27.7 Color Assimilation 243</p> <p>27.8 Summary 244</p> <p>27.9 References 245</p> <p><b>28 Constancy’s On/Off Switch 247</b></p> <p>28.1 Topics 247</p> <p>28.2 Introduction 247</p> <p>28.3 Maximov’s Shoe Boxes 247</p> <p>28.4 New Maxima Restores Constancy 250</p> <p>28.5 Independent L, M, S Spatial Processing 251</p> <p>28.6 Model Predictions 253</p> <p>28.7 Center-Surround Target – Results 253</p> <p>28.8 Summary 255</p> <p>28.9 References 256</p> <p><b>29 HDR and 3-D Mondrians 257</b></p> <p>29.1 Topics 257</p> <p>29.2 Color Constancy and Appearance 257</p> <p>29.3 Color Constancy Models 258</p> <p>29.4 Measuring Changes in Appearance from Changes in Illumination 259</p> <p>29.5 Magnitude Estimation Appearance Measurements 262</p> <p>29.6 Watercolor Rendition Measurements of Appearance 263</p> <p>29.7 Review of 3-D Mondrian Psychophysical Measurements 266</p> <p>29.8 Color Constancy Models 268</p> <p>29.9 Conclusions 270</p> <p>29.10 References 271</p> <p><b>30 Color Constancy is HDR 273</b></p> <p>30.1 Topics 273</p> <p>30.2 Introduction 273</p> <p>30.3 Rod Receptors and HDR 274</p> <p>30.4 Assembling Appearance: Color Constancy, Rod Vision and HDR 279</p> <p>30.5 Summary 280</p> <p>30.6 References 280</p> <p><b>Section F HDR IMAGE PROCESSING 283</b></p> <p><b>31 HDR Pixel and Spatial Algorithms 285</b></p> <p>31.1 Topics 285</p> <p>31.2 Introduction – HDR Image Processing Algorithms 285</p> <p>31.3 One Pixel – Tone Scale Curves 286</p> <p>31.4 Some of the Pixels – Local Processing 288</p> <p>31.5 All of the Pixels 289</p> <p>31.6 All Pixels and Scene Dependent – The Retinex Extended Family 289</p> <p>31.7 Retinex Algorithms 290</p> <p>31.8 ACE Algorithms 290</p> <p>31.9 Analytical, Computational and Variational Algorithms 290</p> <p>31.10 Techniques for Analyzing HDR Algorithms 290</p> <p>31.11 The HDR Story 291</p> <p>31.12 References 291</p> <p><b>32 Retinex Algorithms 293</b></p> <p>32.1 Topics 293</p> <p>32.2 Introduction 293</p> <p>32.3 How to Calculate Lightness Using Ratio-Products 297</p> <p>32.4 A Variety of Processing Networks 301</p> <p>32.5 Image Content 302</p> <p>32.6 Real Images – 1975 307</p> <p>32.7 The Extended Family of Retinex Models 319</p> <p>32.8 Algorithm’s Goal 334</p> <p>32.9 References 337</p> <p><b>33 ACE Algorithms 341</b></p> <p>33.1 Topics 341</p> <p>33.2 Introduction 341</p> <p>33.3 ACE Algorithm 341</p> <p>33.4 Retinex and ACE 344</p> <p>33.5 ACE Characteristics 345</p> <p>33.6 RACE 349</p> <p>33.7 Other Vision-based Models 350</p> <p>33.8 Summary 350</p> <p>33.9 References 351</p> <p><b>34 Analytical, Computational and Variational Algorithms 353</b></p> <p>34.1 Topics 353</p> <p>34.2 Introduction 353</p> <p>34.3 Math in the Framework of the Human Visual System 354</p> <p>34.4 Analytical Retinex Formulas 354</p> <p>34.5 Computational Retinex in Wavelets 354</p> <p>34.6 Retinex and the Variational Techniques 355</p> <p>34.7 Summary 356</p> <p>34.8 References 357</p> <p><b>35 Evaluation of HDR Algorithms 359</b></p> <p>35.1 Topics 359</p> <p>35.2 Introduction 359</p> <p>35.3 Quantitative Approaches to Algorithm Evaluation 360</p> <p>35.4 Lightness Test Targets 361</p> <p>35.5 Ratio Metric 362</p> <p>35.6 Quantitative Evaluation of 3-D Mondrians 367</p> <p>35.7 Locality Test Targets 369</p> <p>35.8 Summary 370</p> <p>35.9 Lessons From Quantitative Studies of HDR in Cameras 371</p> <p>35.10 References 371</p> <p><b>36 The HDR Story 373</b></p> <p>36.1 Topic 373</p> <p>36.2 Straightforward Technology Stories 373</p> <p>36.3 The HDR Story is Defi ned by Limits 373</p> <p>36.4 HDR Works Well 374</p> <p>36.5 References 375</p> <p><b>Glossary 377</b></p> <p><b>Author Index 385</b></p> <p><b>Subject Index 387</b></p>
<p>“Overall, this book provides an excellent overview of the history of imaging, HDR imaging algorithms, and the abilities of the human visual system. The book is a great achievement for the authors, and it will be well appreciated by anyone who enjoys learning about a field from the key players. Most importantly, it will encourage the reader to think about how visual processing works, and how that process can serve as a model for imaging systems for HDR images.”  (<i>Journal of Electronic Imaging</i>, 1 September 2012)</p>
<p><b>John J. McCann, Consultant, McCann Imaging, USA</b><br />John McCann received a B.A. degree in Biology from Harvard University in 1964. He worked in, and later managed, the Vision Research Laboratory at Polaroid from 1961 to 1996. He has studied human color vision, digital image processing, large format instant photography and the reproduction of fine art. His 120 publications have studied Retinex theory, color from rod/Lcone interactions at low light levels, appearance with scattered light, and HDR imaging.<br />He has been a Fellow of the Society of Imaging Science and Technology (IS&T) since 1983. He is a past President of IS&T and the Artists Foundation, Boston. In 1996 he received the SID Certificate of Commendation. He is the IS&T/OSA 2002 Edwin H. Land Medalist, and IS&T 2005 Honorary Member, and is a 2008 Fellow of the Optical Society of America. He is currently consulting and continuing his research on color vision.</p> <p><b>Alessandro Rizzi, Università degli Studi di Milano, Italy</b><br />Professor Alessandro Rizzi holds a degree in Computer Science at University of Milano and received a PhD in Information Engineering at University of Brescia (Italy). He taught Information Systems and Computer Graphics at University of Brescia and at Politecnico di Milano. He is currently an  assistant professor teaching Multimedia and Human-Computer Interaction, and senior research fellow at the Department of Information Technologies at University of Milano. Since 1990 he has researched in the field of digital imaging and vision. His main research topic is the use of color information in digital images with particular attention to color perception mechanisms. He is the coordinator of the Italian Color Group<br />Conference Chair of Color Conference at IS&T/SPIE Electronic Imaging, and a principle organizer of European Marie Curie Project CREATE.</p>
Rendering High Dynamic Range (HDR) scenes on media with limited dynamic range began in the Renaissance whereby painters, then photographers, learned to use low-range spatial techniques to synthesize appearances, rather than to reproduce accurately the light from scenes. <i>The Art and Science of HDR Imaging</i> presents a unique scientific HDR approach derived from artists’ understanding of painting, emphasizing spatial information in electronic imaging. <p>Human visual appearance and reproduction rendition of the HDR world requires spatial-image processing to overcome the veiling glare limits of optical imaging, in eyes and in cameras. Illustrated in full colour throughout, including examples of fine-art paintings, HDR photography, and multiple exposure scenes; this book uses techniques to study the HDR properties of entire scenes, and measures the range of light of scenes and the range that cameras capture. It describes how electronic image processing has been used to render HDR scenes since 1967, and examines the great variety of HDR algorithms used today. Showing how spatial processes can mimic vision, and render scenes as artists do, the book also:</p> <ul> <li>Gives the history of HDR from artists' spatial techniques to scientific image processing</li> <li>Measures and describes the limits of HDR scenes, HDR camera images, and the range of HDR appearances</li> <li>Offers a unique review of the entire family of Retinex image processing algorithms</li> <li>Describes the considerable overlap of HDR and Color Constancy: two sides of the same coin</li> <li>Explains the advantages of algorithms that replicate human vision in the processing of HDR scenes</li> <li>Provides extensive data to test algorithms and models of vision on an accompanying website<br /> <a href="http://www.wiley.com/go/mccannhdr">www.wiley.com/go/mccannhdr</a></li> </ul>

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