Details

Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016


Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016

Autodesk Official Press
1. Aufl.

von: Paul Munford, Paul Normand

64,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 21.12.2015
ISBN/EAN: 9781119059875
Sprache: englisch
Anzahl Seiten: 1088

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<b>Your real-world introduction to mechanical design with Autodesk Inventor 2016</b> <p><i>Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016</i> is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.</p> <p>Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.</p> <ul> <li>Sketch, model, and edit parts, then use them to build assemblies</li> <li>Create exploded views, flat sheet metal patterns, and more</li> <li>Boost productivity with data exchange and visualization tools</li> <li>Perform simulations and stress analysis <i>before</i> the prototyping stage</li> </ul> <p>This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, <i>Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016</i> is the easy-to-follow hands-on training you've been looking for.</p>
Introduction xxvii <p><b>Chapter 1 • Getting Started 1</b></p> <p>Understanding Parametric Design 1</p> <p>Creating a Base Sketch 1</p> <p>Creating a Base Feature 2</p> <p>Adding More Features 3</p> <p>Using the Part in an Assembly 3</p> <p>Making Changes 4</p> <p>Understanding History-Based Modeling and Dependencies 4</p> <p>Taking a Closer Look at Sketch Dimensions 5</p> <p>Following Part Modeling Best Practices 7</p> <p>Following Assembly Modeling Best Practices 8</p> <p>Understanding the “Feel” of Inventor 10</p> <p>Understanding the Intuitive Interface 10</p> <p>Using General Tools vsSpecifi c Commands 12</p> <p>When in Doubt, Right-Click 12</p> <p>Using the Graphical Interface 13</p> <p>Inventor Title Bar 14</p> <p>Graphics Window Tools 15</p> <p>The Ribbon Menu 17</p> <p>The Browser Pane/Model Browser 19</p> <p>Dialog Boxes and the In-Canvas Mini-Toolbars 19</p> <p>Task-Based Tools 20</p> <p>Learning the File Types in Inventor 20</p> <p>What Is an Inventor Project? 22</p> <p>Project Files and Search Paths 22</p> <p>Library Folders and Library Editor IPJ Files 25</p> <p>Content Center Files 26</p> <p>How Search Paths and Project Files Are Used 26</p> <p>Exploring Project File Types 27</p> <p>Creating a Project File 29</p> <p>Creating Single-User Projects 29</p> <p>Creating Multiuser Projects 38</p> <p>Understanding Inventor Templates39</p> <p>Working with Styles, Style Libraries, and Company Standards 40</p> <p>The Bottom Line 40</p> <p><b>Chapter 2 • A Hands-on Test-Drive of the Workflow 43</b></p> <p>Creating a Part Model 43</p> <p>Starting with a Part Template 45</p> <p>Understanding Origin Geometry 45</p> <p>Creating a Base 2D Sketch 46</p> <p>Creating a Profi le in the Sketch 48</p> <p>Creating a Base 3D Feature 48</p> <p>Creating a Secondary 2D Sketch 49</p> <p>Creating a Secondary 3D Feature 51</p> <p>Patterning a 3D Feature 52</p> <p>Creating and Detailing Drawings of Part Models 53</p> <p>Creating a Base View on a Drawing 53</p> <p>Creating Projected Views on a Drawing 55</p> <p>Creating Dimensions on a Drawing 55</p> <p>Putting Part Models Together in Assembly Files 56</p> <p>Placing, Rotating, and Moving Parts in an Assembly File 57</p> <p>Working with Degrees of Freedom in an Assembly 58</p> <p>Placing Assembly Constraints to Defi ne Mechanical Movement 60</p> <p>Creating and Detailing Drawings of Assembly Models 63</p> <p>Creating an Assembly Detail View 63</p> <p>Placing a Parts List and Balloons 65</p> <p>Exporting a Drawing to a PDF File 66</p> <p>The Bottom Line 66</p> <p><b>Chapter 3 • Sketch Techniques 69</b></p> <p>Exploring the Options and Settings for Sketches 69</p> <p>Application Options 70</p> <p>Document Settings 75</p> <p>Sketching Basics 75</p> <p>Creating a Sketch on an Existing Sketch 76</p> <p>Projecting Geometry into Your Sketch 77</p> <p>Breaking Links to Projected Geometry 79</p> <p>Deleting a Sketch 80</p> <p>Creating Another New Sketch 80</p> <p>Creating Dimensions 81</p> <p>Creating a Sketch in a New Part 82</p> <p>Creating a New Part File from a Template 82</p> <p>Creating Lines Using the Line Tool 84</p> <p>Understanding Sketch Constraints 86</p> <p>Using Degrees of Freedom to View Underconstrained Sketch Elements 88</p> <p>Using Dimensions to Fully Constrain a Sketch 89</p> <p>Understanding the Save Options 92</p> <p>Making a Sketch Active for Edits 93</p> <p>Using Construction Geometry 93</p> <p>Using the Polygon Tool and Creating an Aligned Dimension 95</p> <p>Using Offset and Creating a Three-Point Rectangle 97</p> <p>Creating Driven Dimensions 99</p> <p>Taking a Closer Look at Sketch Constraints 102</p> <p>The Tangent Constraint 103</p> <p>The Perpendicular Constraint 103</p> <p>The Parallel Constraint 104</p> <p>The Coincident Constraint 105</p> <p>The Concentric Constraint 105</p> <p>The Collinear Constraint 106</p> <p>The Horizontal Constraint 106</p> <p>The Vertical Constraint 107</p> <p>The Equal Constraint 108</p> <p>The Fix Constraint 109</p> <p>The Symmetric Constraint 109</p> <p>The Smooth Constraint 110</p> <p>Gaining More Sketch Skills 111</p> <p>Creating Arcs 111</p> <p>Creating Automatic Tangents with the Line Tool 113</p> <p>Understanding the Point/Center Point Tool 113</p> <p>Projecting Geometry 114</p> <p>Learning More about Dimensions 115</p> <p>Measuring Geometry 119</p> <p>Creating Sketches from AutoCAD Geometry 120</p> <p>Importing Existing AutoCAD Designs 120</p> <p>Copying and Pasting Existing AutoCAD Designs into Inventor 122</p> <p>Creating and Using 3D Sketches 123</p> <p>Creating a 3D Path 123</p> <p>Using the 3D Coordinate Triad 124</p> <p>Exploring More 3D Sketch Tools 127</p> <p>Best Practices for Working with Sketches 132</p> <p>The Bottom Line 133</p> <p><b>Chapter 4 • Basic Modeling Techniques 135</b></p> <p>Exploring Application Options and Settings for Part Modeling 135</p> <p>Specifying Global Settings 135</p> <p>Specifying Document-Specific Settings 137</p> <p>Key Concepts for Creating Basic Part Features 144</p> <p>Simplifying Your Sketches 147</p> <p>Exploring the Extrude Tool 148</p> <p>Extruding Basic Features 149</p> <p>Editing an Extrusion Feature 152</p> <p>Extruding with Cut and Taper 152</p> <p>Extruding with Intersect 153</p> <p>Extruding Surfaces from Open Profiles 155</p> <p>Extruding Solids from Open Profiles 156</p> <p>Extruding with To 158</p> <p>Extruding with the Minimum Solution Option 160</p> <p>Extruding with To Next 160</p> <p>Extruding Between 161</p> <p>Extruding Multi-body Solids 162</p> <p>Creating Revolved Parts 164</p> <p>Revolved Cylindrical Parts vsStacked Circular Extrusions 164</p> <p>Creating Revolved Parts 165</p> <p>Creating Work Features 167</p> <p>Work Planes 168</p> <p>Work Axes and Work Points 174</p> <p>Creating Fillets 175</p> <p>Edge Fillets 176</p> <p>Face Fillets 179</p> <p>Full Round Fillets 180</p> <p>Working with Fillet Features 180</p> <p>Creating Threaded Features 182</p> <p>Creating Cosmetic Threads Using the Thread Tool 182</p> <p>Using the Coil Tool to Create Physical Threads 183</p> <p>Hole Features 184</p> <p>Using the Thread and Clearance Spreadsheets 184</p> <p>Creating Holes in Parts 186</p> <p>Setting Tolerance Values in Holes 188</p> <p>Bend Parts 189</p> <p>Part Modeling Exercise 190</p> <p>Creating a Base Feature 191</p> <p>Creating a Second Feature 192</p> <p>Creating a Sketch-Based Hole Feature 194</p> <p>Creating a Rectangular Hole Pattern 197</p> <p>Editing Sketches and Features 199</p> <p>Repairing Features and Sketches 202</p> <p>The Bottom Line 204</p> <p><b>Chapter 5 • Advanced Modeling Techniques 207</b></p> <p>Creating Complex Sweeps and Lofts 207</p> <p>Creating and Using Sweeps 208</p> <p>Exploring Sweep Options 210</p> <p>Creating Loft Features 214</p> <p>Creating a Part Using Loft and Sculpt 221</p> <p>Creating Multi-body Parts 223</p> <p>Creating Multiple Solids 223</p> <p>Using One Solid to Shape Another 225</p> <p>Creating Derived Parts and Assemblies 230</p> <p>Creating Derived Parts 230</p> <p>Deriving a Part File 230</p> <p>Deriving an Assembly File 232</p> <p>Modifying Derived Parts 233</p> <p>Using the Component Derive Tool 233</p> <p>Working with Patterns 233</p> <p>Rectangular Patterns 233</p> <p>Circular Patterns 234</p> <p>Patterns Along Curves 236</p> <p>The Coil Tool and Spiral Patterns 238</p> <p>Pattern Solids 240</p> <p>Dynamic Patterns 243</p> <p>Setting iProperties and Parameters 244</p> <p>iProperties 244</p> <p>Part Parameters 245</p> <p>Assembly Parameters 250</p> <p>Adding Part Tolerances 250</p> <p>Tolerances in Sketches 251</p> <p>Setting Global File Tolerances 252</p> <p>Working with Limits and Fits 254</p> <p>Working with Free-Form Modeling and Direct Editing Tools 257</p> <p>Free-Form Modeling 257</p> <p>Using the Direct Edit Tool 264</p> <p>Troubleshooting Failures with the End-of-Part Marker 265</p> <p>Step 1: Editing the First Feature 266</p> <p>Step 2: Moving the EOP Marker Down One Feature at a Time 267</p> <p>The Bottom Line 268</p> <p><b>Chapter 6 • Sheet Metal 269</b></p> <p>Understanding Sheet-Metal Parts 269</p> <p>Getting to Know the Features 270</p> <p>Starting with a Base Feature 270</p> <p>Creating Secondary Flange Features 276</p> <p>Adding, Removing, or Deforming Material 285</p> <p>Using Sheet-Metal Templates and Rules 302</p> <p>What Are Sheet-Metal Rules? 302</p> <p>Working with Styles and Templates 310</p> <p>Working with the Flat Pattern 311</p> <p>Exploring the Flat Pattern Edit Features 311</p> <p>Adding Manufacturing Information to the Flat Pattern 311</p> <p>Using the Flat Pattern Definition Dialog Box 313</p> <p>Manufacturing Your Flat Pattern 314</p> <p>Using Sheet-Metal iPart Factories 315</p> <p>iParts for Confi gurations 316</p> <p>iParts for Fold Progression 316</p> <p>Modeling with Non-Sheet-Metal Features 317</p> <p>Selecting Problematic Features 317</p> <p>Using Surface-Based Workflows 317</p> <p>Working with Imported Parts 318</p> <p>Setting Yourself Up for Success 318</p> <p>Converting Components 318</p> <p>Annotating Your Sheet-Metal Design 319</p> <p>Creating a View of Your Sheet-Metal Design 319</p> <p>Adding Bend, Punch, and Flat Pattern Annotations 321</p> <p>The Bottom Line 323</p> <p><b>Chapter 7 • Reusing Parts and Features 325</b></p> <p>Working with iParts 325</p> <p>Creating and Modifying iParts 326</p> <p>Using iParts in Designs 338</p> <p>Working with iFeatures 340</p> <p>Creating iFeatures 341</p> <p>Creating Punch Features 345</p> <p>Reusing Existing Geometry 349</p> <p>Copying Features 349</p> <p>Cloning 351</p> <p>Linking Parameters Between Two Files 352</p> <p>Copying Sketches 353</p> <p>Introducing Content Center 355</p> <p>Confi guring Content Center 356</p> <p>Using Content Center 358</p> <p>Publishing Parts to Content Center 366</p> <p>The Bottom Line 369</p> <p><b>Chapter 8 • Assembly Design Workflows 371</b></p> <p>Assembly Relationships 372</p> <p>Degrees of Freedom 372</p> <p>Grounded Components 374</p> <p>How the Constrain Tool Works 375</p> <p>How the Joint Tool Works 376</p> <p>Working with Constraints 377</p> <p>Additional Constrain Tools and Options 391</p> <p>Working with Joint Relationships 397</p> <p>Understanding Subassemblies 408</p> <p>Top-Down Design 410</p> <p>Developing an Efficient Assembly Workflow 410</p> <p>Layout Sketches 414</p> <p>Flexibility 417</p> <p>Adaptivity 417</p> <p>Creating Adaptivity 418</p> <p>Removing Adaptivity from Parts 420</p> <p>Assembly Features 421</p> <p>Managing the Bill of Materials 423</p> <p>Parts-Level BOM Control 424</p> <p>Assembly-Level BOM Control 424</p> <p>Assembly Reuse and Configurations 431</p> <p>Copying Designs 431</p> <p>Using Representations 433</p> <p>Using iAssemblies 443</p> <p>Use Assembly Design Accelerators 447</p> <p>Functional Design vsGeometric Modeling 447</p> <p>Working with Design Accelerators 448</p> <p>The Bottom Line 455</p> <p><b>Chapter 9 • Large Assembly Strategies 457</b></p> <p>Selecting a Workstation 457</p> <p>Physical Memory vs Virtual Memory 458</p> <p>Hardware 458</p> <p>Working with Performance Settings 461</p> <p>Express Mode 461</p> <p>Working with Drawing Settings 461</p> <p>Working with Model Display Settings 465</p> <p>Working with General Settings 466</p> <p>Using the Memory Probe 468</p> <p>Working with System Settings 469</p> <p>Large Assembly Best Practices 470</p> <p>Working with the Model 470</p> <p>Improving File Open Time 471</p> <p>Reducing Assembly Constraints 471</p> <p>Adaptivity 474</p> <p>Selection Tools 475</p> <p>View Representations 477</p> <p>Find 477</p> <p>Opening the Model 478</p> <p>Working with Large Assembly Drawings 479</p> <p>Managing Assembly Detail 483</p> <p>LOD Strategies 483</p> <p>Substitute LODs 485</p> <p>Subassembly LODs 487</p> <p>Simplifying Parts 489</p> <p>Removing or Suppressing Unneeded Features 489</p> <p>The Bottom Line 491</p> <p><b>Chapter 10 • Weldment Design 493</b></p> <p>Exploring Weldment Design Methodologies 493</p> <p>Part Files and Part Features 494</p> <p>Weldment Assembly and Derived Technology 494</p> <p>Weldment Assembly 495</p> <p>Multi-body Part Files 496</p> <p>Modeling Preparations 497</p> <p>Exploring Cosmetic Welds 499</p> <p>Creating a Simple Cosmetic Weld 501</p> <p>Using Split Faces to Place Cosmetic Welds 502</p> <p>Placing Cosmetic Welds with Extents 502</p> <p>Creating Weld Beads 503</p> <p>Creating Fillet Welds 504</p> <p>Modeling a Fillet Weld 505</p> <p>Fillet Welds and Gaps 507</p> <p>Creating Intermittent Fillet Welds 508</p> <p>Creating Groove Welds 509</p> <p>Performing Machining Operations 512</p> <p>Exploring Weld Properties and Combinations 513</p> <p>Weld Properties 513</p> <p>Replication 514</p> <p>Groove and Fillet Weld Combinations 514</p> <p>Split Technique 515</p> <p>Using the Weld Symbol 517</p> <p>Understanding Bead Property Report and Mass Properties 518</p> <p>Creating Drawing Documentation 519</p> <p>Weldment Design Stages 521</p> <p>End Fill 523</p> <p>Drawing Weld Symbols 524</p> <p>Caterpillar 525</p> <p>Generating a Bill of Materials and Parts List 526</p> <p>The Bottom Line 527</p> <p><b>Chapter 11 • Presentations and Exploded Views 529</b></p> <p>Getting Started 530</p> <p>Working in the Presentation Environment 530</p> <p>Creating an Automatically Exploded Presentation 532</p> <p>Creating Tweaks Individually 535</p> <p>Preparing the Exploded Presentation to Be Used in an Animation 538</p> <p>Hiding Components from View During Animations 544</p> <p>Rounding Up Presentation Preparation 546</p> <p>Creating and Publishing Animations 546</p> <p>Animation File Types and Compression Codecs 547</p> <p>The Bottom Line 549</p> <p><b>Chapter 12 • Documentation 551</b></p> <p>Creating Drawing Views 551</p> <p>Creating a Base View 552</p> <p>Moving and Copying Views 556</p> <p>Creating Section Views 557</p> <p>Slice Views 561</p> <p>Using Breakout Views 562</p> <p>Using Detail Views 566</p> <p>Creating Break Views 567</p> <p>Cropping Views 570</p> <p>Using Draft Views 570</p> <p>Creating Overlay Views 570</p> <p>Annotating Part Drawings 571</p> <p>Using Centerline and Center Marks 571</p> <p>Creating Dimensions 576</p> <p>Hole and Thread Notes 588</p> <p>Leadered Symbols589</p> <p>Drawing Text 590</p> <p>General Tables 590</p> <p>Hole Tables 592</p> <p>Annotating Assembly Drawings 594</p> <p>Assembly Representations 595</p> <p>Reference Data in Drawing Views 597</p> <p>Interference and Tangent Edge Display 598</p> <p>Parts Lists 599</p> <p>Balloons 601</p> <p>Center of Gravity Display 603</p> <p>Working with Sheet-Metal Drawings 604</p> <p>Flat Pattern Views 604</p> <p>Bend Centerlines and Extents 605</p> <p>Bend and Punch Notes 605</p> <p>Bend Tables 606</p> <p>Punch Tables 607</p> <p>Working with Weldment Views 608</p> <p>Working with iParts and iAssembly Drawings 610</p> <p>Drawing Standards 611</p> <p>Creating Templates and Styles 612</p> <p>Understanding Template Locations 613</p> <p>Choosing a File Format 614</p> <p>Utilizing Drawing Resources 615</p> <p>Sheet Size 615</p> <p>Multiple Sheets 616</p> <p>Creating a Border 616</p> <p>Creating a Title Block 618</p> <p>Prompted Entry 623</p> <p>Sketched Symbols 625</p> <p>AutoCAD Blocks 627</p> <p>Sketched Symbol Libraries 627</p> <p>Sheet Formats 628</p> <p>Transferring Drawing Resources 629</p> <p>Editing Styles and Standards 630</p> <p>Object Defaults 631</p> <p>Creating Styles 634</p> <p>Working with Substyles 635</p> <p>Drawing Style Administration 636</p> <p>Sharing Your Drawings Outside Your Workgroup 636</p> <p>The Bottom Line 637</p> <p><b>Chapter 13 • Tools Overview 641</b></p> <p>Exploring the BIM Exchange 641</p> <p>Assembly Model Simplification 642</p> <p>Part Model Simplification 647</p> <p>Model Authoring 649</p> <p>Model Publishing 650</p> <p>Using AutoLimits 653</p> <p>Creating AutoLimits 655</p> <p>Editing AutoLimits 657</p> <p>Using the Design Assistant 658</p> <p>Using the Find Files Tool 660</p> <p>Using the Where Used Tool 661</p> <p>Renaming, Copying, and Replacing Files 663</p> <p>Using Pack And Go 664</p> <p>Using the Drawing Resource Transfer Wizard 667</p> <p>Using the Style Library Manager 668</p> <p>Using the Task Scheduler 670</p> <p>Creating a Task for Migrating Files 671</p> <p>Performing Sequential Tasks 673</p> <p>Performing Custom Tasks 674</p> <p>Tweaking Multi-Process Settings 674</p> <p>Publishing DWF Files and Filenames 675</p> <p>Using iProperties 675</p> <p>Copying iProperties to Drawings 677</p> <p>Creating Expressions with iProperties 678</p> <p>Working with the Design Assistant and iProperties 679</p> <p>Creating Design Property Reports 680</p> <p>Using the Measure Tools 681</p> <p>Using Measurement Helpers 681</p> <p>Measuring in Assemblies 683</p> <p>Participating in the CIP and CER R 683</p> <p>Participating in the CIP 683</p> <p>Participating in CER 684</p> <p>Using Miscellaneous Tools 684</p> <p>Using the Autodesk Multi-Sheet Plot Tool 684</p> <p>Using the Add-In Manager 685</p> <p>Using the Project Editor 686</p> <p>The Bottom Line 686</p> <p><b>Chapter 14 • Exchanging Data with Other Systems 687</b></p> <p>Importing and Exporting Geometry 687</p> <p>Importing vsReferencing Geometry 688</p> <p>Translating DWG and DXF Files 695</p> <p>Mechanical Desktop DWG 703</p> <p>STEP and IGES 704</p> <p>SAT 706</p> <p>CATIA Import Options 706</p> <p>Pro/ENGINEER Import Options 707</p> <p>Unigraphics and Parasolids Import Options 707</p> <p>SolidWorks Import Options 708</p> <p>Rhino Import Options 708</p> <p>SMT Import Options 708</p> <p>JT Import Options708</p> <p>STL Import Options 709</p> <p>IDF Board Files 709</p> <p>Working with Imported Data 711</p> <p>Repair Tools 711</p> <p>Edit Solid Tools 711</p> <p>Viewing DWF Markup 714</p> <p>Publishing a DWF or DWFx File 715</p> <p>Reviewing and Marking Up DWF and DWFx Files 716</p> <p>Accessing DWF or DWFx Markups in Inventor 717</p> <p>The Bottom Line 718</p> <p><b>Chapter 15 • Frame Generator 719</b></p> <p>Accessing Frame Generator Tools 719</p> <p>Exploring the Frame Generator File Structure 720</p> <p>Exploring the Anatomy of a Frame Member 722</p> <p>Inserting Frame Members 723</p> <p>Specifying a Structural Shape 723</p> <p>Changing the Orientation 724</p> <p>Selecting Placement Geometry 725</p> <p>Creating a Basic Frame 726</p> <p>Aligning Frame Members 730</p> <p>Using the Change Tool731</p> <p>Adding End Treatments 732</p> <p>Miter 733</p> <p>Trim/Extend to Face 736</p> <p>Trim to Frame Member 737</p> <p>Notch Frame Members 738</p> <p>Lengthen/Shorten Frame Member 739</p> <p>Reuse Frame Members 739</p> <p>Maintaining Frames 741</p> <p>Remove End Treatments 741</p> <p>Frame Member Information 741</p> <p>Refresh 741</p> <p>Performing Calculations and Analysis 742</p> <p>The Beam and Column Calculator 742</p> <p>Publishing Frame Members 751</p> <p>Authoring a Part 751</p> <p>Publishing a Part 754</p> <p>Frame Assemblies and BOMs 755</p> <p>The Bottom Line 756</p> <p><b>Chapter 16 • Inventor Studio 757</b></p> <p>How to Make Your Models Look Great, Live Onscreen 758</p> <p>Materials and Appearances 758</p> <p>Visual Styles Settings 764</p> <p>Saving an Image 773</p> <p>Rounding Up 773</p> <p>An Introduction to Inventor Studio 774</p> <p>How to Create a Still Image (Render) 776</p> <p>Inventor Studio Lighting Styles 780</p> <p>How to Add Local Lights 781</p> <p>How to Add Cameras 784</p> <p>How to Create an Animated Render 788</p> <p>Animating with Inventor Studio 790</p> <p>Inventor Studio Video Producer 796</p> <p>Rendering Animations 797</p> <p>Inventor Studio Roundup 798</p> <p>The Bottom Line 799</p> <p><b>Chapter 17 • Stress Analysis and Dynamic Simulation 801</b></p> <p>Introducing Analysis 801</p> <p>Conducting Stress Analysis Simulations 802</p> <p>Simulation Guide 803</p> <p>Static Stress vsModal Analysis 803</p> <p>Simplifying Your Model 803</p> <p>Specifying Materials 804</p> <p>Applying Simulation Constraints 805</p> <p>Applying Loads 806</p> <p>Specifying Contact Conditions 808</p> <p>Preparing Thin Bodies 810</p> <p>Generating a Mesh 810</p> <p>Running the Simulation 812</p> <p>Interpreting the Results 813</p> <p>Using the Result, Scaling, Display, and Report Tools 814</p> <p>Conducting Parameter Studies 815</p> <p>Conducting a Frame Analysis 819</p> <p>Frame Analysis Settings 819</p> <p>Frame Constraints 819</p> <p>Frame Loads 820</p> <p>Connections 821</p> <p>Results821</p> <p>Conducting Dynamic Simulations 823</p> <p>Working with Joints 823</p> <p>More on Working with Joints 827</p> <p>Working with Redundancy 828</p> <p>Working with Environmental Constraints 829</p> <p>Running a Simulation 835</p> <p>Exporting to FEA 838</p> <p>Using the Dynamic Simulation Information in Stress Analysis 839</p> <p>The Bottom Line 839</p> <p><b>Chapter 18 • Routed Systems 841</b></p> <p>Tube and Pipe 841</p> <p>Understanding Routes, Runs, and Assembly Structure 841</p> <p>Tube and Pipe Settings 843</p> <p>Exploring the Tube and Pipe Styles 844</p> <p>Placing Fittings 849</p> <p>Creating Routes 850</p> <p>Exporting ISOGEN Files 859</p> <p>Cable and Harness 859</p> <p>Creating and Placing Electrical Parts 860</p> <p>Creating a Harness 863</p> <p>Placing Wires 865</p> <p>Using the Cable & Harness Library 866</p> <p>Placing Cables 867</p> <p>Placing and Editing Segments 868</p> <p>Copying Cable and Harness Designs 871</p> <p>Creating Nailboard Drawings 873</p> <p>The Bottom Line 875</p> <p><b>Chapter 19 • Plastics Design Features 877</b></p> <p>Creating Thicken/Offset Features 878</p> <p>Creating Shell Features 879</p> <p>Creating Split Features 881</p> <p>Creating Grill Features 882</p> <p>Creating Rule Fillet Features 884</p> <p>Creating Rest Features 886</p> <p>Creating Boss Features 888</p> <p>Creating Lip and Groove Features 891</p> <p>Creating Snap-Fit Features 892</p> <p>Creating Rib and Web Features 894</p> <p>Creating Draft Features 896</p> <p>Mold Design Overview 898</p> <p>Inventor Tooling 898</p> <p>Importing a Plastic Part 899</p> <p>Creating Runners and Gates 902</p> <p>Analyzing and Creating Cores and Cavities 904</p> <p>Working with Mold Bases 907</p> <p>Working with Ejectors and Sprue Bushings 909</p> <p>The Bottom Line 912</p> <p><b>Chapter 20 • iLogic 915</b></p> <p>What Is iLogic? 915</p> <p>Understanding iLogic Rules 916</p> <p>What Are Functions? 916</p> <p>Conditional Statements 919</p> <p>Understanding the iLogic Elements and Interface 921</p> <p>Exploring iLogic Parameter Types 921</p> <p>Using the iLogic Browser 924</p> <p>Understanding the iTrigger 930</p> <p>Working with Event Triggers 930</p> <p>Creating iLogic Parameters, Rules, and Forms 931</p> <p>Creating iLogic Rules 931</p> <p>Creating iLogic Forms 946</p> <p>Working with iLogic Components 957</p> <p>iLogic Design Copy 958</p> <p>The Bottom Line 959</p> <p><b>Appendix A • Th e Bottom Line 961</b></p> <p>Chapter 1: Getting Started 961</p> <p>Chapter 2: A Hands-on Test-Drive of the Workflow 963</p> <p>Chapter 3: Sketch Techniques 964</p> <p>Chapter 4: Basic Modeling Techniques 966</p> <p>Chapter 5: Advanced Modeling Techniques 968</p> <p>Chapter 6: Sheet Metal 970</p> <p>Chapter 7: Reusing Parts and Features 973</p> <p>Chapter 8: Assembly Design Workfl ows 974</p> <p>Chapter 9: Large Assembly Strategies 977</p> <p>Chapter 10: Weldment Design 978</p> <p>Chapter 11: Presentations and Exploded Views 980</p> <p>Chapter 12: Documentation 981</p> <p>Chapter 13: Tools Overview 984</p> <p>Chapter 14: Exchanging Data with Other Systems 986</p> <p>Chapter 15: Frame Generator 987</p> <p>Chapter 16: Inventor Studio 988</p> <p>Chapter 17: Stress Analysis and Dynamic Simulation 991</p> <p>Chapter 18: Routed Systems 991</p> <p>Chapter 19: Plastics Design Features 992</p> <p>Chapter 20: iLogic 995</p> <p><b>Appendix B • Autodesk Inventor 2016 Certification 999</b></p> <p>Index 1009</p>
<p><b>Paul Munford</b> is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of Cadsetterout.com, a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.<br/> <b>Paul Normand</b> is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.
<p><b>Your Real-World Introduction to Mechanical Design with Autodesk Inventor 2016</b> <p>With clear explanations and practical tutorials, this comprehensive guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. <p>Whether you're just starting out or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability. <p><b>Coverage includes:</b> <ul> <li>Understanding key interface conventions and capabilities</li> <li>Sketching, modeling, and editing parts</li> <li>Creating exploded views and flat sheet metal parts</li> <li>Boosting productivity with data exchange and visualization tools</li> <li>Performing simulations and stress analysis before the prototyping stage</li> <li>Integrating other CAD data</li> <li>Effectively modeling by industry</li> <li>Making your models look great, live on screen</li> <li>Using iLogic, the programming add-in that's included with the Autodesk Inventor software</li> </ul> <p>Grasp Inventor design concepts and applications <p>Master basic and advanced modeling techniques <p>Sketch, work with sheet metal, and part edit <p>Work with large assemblies <p>Learn with step-by-step tutorials and real-world examples

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