Details

Introducing Autodesk Maya 2013


Introducing Autodesk Maya 2013


1. Aufl.

von: Dariush Derakhshani

34,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 03.05.2012
ISBN/EAN: 9781118238462
Sprache: englisch
Anzahl Seiten: 648

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>A complete update to the popular Autodesk Official Training Guide for Maya</b></p> <p>Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned.</p> <ul> <li>The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide </li> <li>Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need </li> <li>Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects </li> <li>Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application </li> <li>Materials are available for instructors who want to use this guide with their students</li> </ul> <p><i>Introducing Autodesk Maya</i> is the perfect guide to get you up and running on the world's most popular professional 3D application.</p>
<p>Introduction xvii</p> <p><b>Chapter 1 Introduction to Computer Graphics and 3D 1</b><br /> Art? 2<br /> Computer Graphics 2<br /> The Stages of Production 4<br /> The CG Production Workflow 8<br /> Core Concepts 10<br /> Basic Film Concepts 21<br /> Summary 26</p> <p><b>Chapter 2 Jumping in Headfirst, with Both Feet 27</b><br /> You Put the U in UI 28<br /> Project Overview: The Solar System 33<br /> The Preproduction Process: Planning 33<br /> Creating a Project 34<br /> The Production Process: Creating and Animating the Objects 36<br /> Hierarchy and Maya Object Structure 49<br /> The Solar System Resumed 52<br /> Outputting Your Work: Playblasting 60<br /> Summary 62</p> <p><b>Chapter 3 The Autodesk Maya 2013 Interface 63</b><br /> Navigating in Maya 64<br /> Exploring the Maya Layout 64<br /> Building a Decorative Box 78<br /> Mapping the Box’s Reference Planes with Hypershade 82<br /> Organizing Workflow with Layer Editor 86<br /> Modeling the Decorative Box 88<br /> Editing the Decorative Box Model Using the Shelf 94<br /> Continuing the Decorative Box Model 99<br /> Finishing the Decorative Box Model 102<br /> Summary 109</p> <p><b>Chapter 4 Beginning Polygonal Modeling 111</b><br /> Planning Your Model 112<br /> Polygon Basics 114<br /> Poly Editing Tools 116<br /> Putting the Tools to Use: Making a Simple Hand 120<br /> Creating Areas of Detail on a Poly Mesh 127<br /> Modeling a Catapult 134<br /> Suggestions for Modeling Polygons 156<br /> Summary 156</p> <p><b>Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 157</b><br /> NURBS! NURBS! 158<br /> Using NURBS Surfacing to Create Polygons 170<br /> Converting a NURBS Model to Polygons 172<br /> Editing NURBS Surfaces 173<br /> Patch Modeling: A Locomotive Detail 175<br /> Using Artisan to Sculpt NURBS 187<br /> Modeling with Simple Deformers 189<br /> The Lattice Deformer 193<br /> Animating Through a Lattice 197<br /> Subdivision Surfaces 200<br /> Creating a Starfish 200<br /> Building a Teakettle 205<br /> Summary 213</p> <p><b>Chapter 6 Practical Experience 215</b><br /> Evaluating the Table Lamp 216<br /> Modeling the Base 217<br /> Creating the Lamp Stem 219<br /> Modeling the Lampshade 231<br /> Making the Toy Airplane 236<br /> Using References 263<br /> Finishing the Toy Airplane 265<br /> Updating the Reference 268<br /> Summary 269</p> <p><b>Chapter 7 Autodesk Maya Shading and Texturing 271</b><br /> Maya Shading 272<br /> Shader Types 272<br /> Shader Attributes 276<br /> Texturing the Table Lamp 280<br /> Textures and Surfaces 286<br /> Textures and UVs for the Red Wagon 293<br /> Photo-real Mapping: The Decorative Box 327<br /> For Further Study 344<br /> Summary 344</p> <p><b>Chapter 8 Introduction to Animation 347</b><br /> Keyframe Animation—Bouncing a Ball 348<br /> Throwing an Axe 359<br /> Replacing an Object 376<br /> Animating Flying Text 377<br /> Rigging the Locomotive, Part 1 382<br /> Animating the Catapult 385<br /> Summary 390</p> <p><b>Chapter 9 More Animation! 393</b><br /> Skeletons and Kinematics 394<br /> Skeletons: The Hand 407<br /> Inverse Kinematics 422<br /> Basic Relationships: Constraints 427<br /> Basic Relationships: Set-Driven Keys 432<br /> Application: Rigging the Locomotive 435<br /> Summary 442</p> <p><b>Chapter 10 Autodesk Maya Lighting 443</b><br /> Basic Lighting Concepts 444<br /> Maya Lights 448<br /> Light Linking 454<br /> Adding Shadows 455<br /> Raytracing Soft Shadows 459<br /> mental ray Lighting 460<br /> mental ray Physical Sun and Sky 462<br /> Lighting Effects 467<br /> Lighting the Table Lamp and Decorative Box 471<br /> Further Lighting Practice 477<br /> Tips for Using and Animating Lights 478<br /> Summary 480</p> <p><b>Chapter 11 Autodesk Maya Rendering 481</b><br /> Rendering Setup 482<br /> Previewing Your Render: The Render View Window 491<br /> Reflections and Refractions 493<br /> Using Cameras 495<br /> Motion Blur 501<br /> Batch Rendering 501<br /> Rendering the Wine Bottle 502<br /> mental ray for Maya 506<br /> Render Layers 511<br /> Final Gather 520<br /> Ambient Occlusion 523<br /> HDRI 530<br /> Displacement Mapping the Decorative Box 532<br /> Rendering the Lamp and Decorative Box 540<br /> Summary 550</p> <p><b>Chapter 12 Autodesk Maya Dynamics and Effects 551</b><br /> An Overview of Dynamics and Maya Nucleus 552<br /> Rigid and Soft Dynamic Bodies 552<br /> Animating with Dynamics: The Pool Table 556<br /> Fun Dynamics: Shoot the Catapult! 565<br /> nParticle Dynamics 568<br /> Emitting nParticles 568<br /> Animating a Particle Effect: Locomotive Steam 574<br /> Introduction to Paint Effects 580<br /> Toon Shading 584<br /> Customizing Maya 587<br /> Summary 591<br /> Where Do You Go from Here? 591</p> <p><b>Index 593</b></p>
<p><b>Dariush Derakhshani</b> is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as <i>The Fantastic Four and Pan's Labyrinth</i>, the <i>South Park TV</i> series, and countless commercials and music videos. He teaches Maya and 3D animation, and is the author of all the Introducing Maya books, as well as coauthor of <i>Autodesk 3ds Max 2012 Essentials</i> and <i>Autodesk 3ds Max 2013 Essentials</i>.</p>
<p><b>ENTER A NEW DIMENSION WITH MAYA 2013</b></p> <p>Autodesk Maya is a top choice for 3D professionals creating the stunning characters and visual effects you see in today's films, games, cartoons, and commercials. Now you can learn to build and animate your own digital models and scenes, and begin developing professional-level skills, with Introducing Autodesk Maya 2013.</p> <p>The new edition of this perennial favorite and bestseller is the perfect primer on 3D and Maya. Beginning with the basics, the book builds from the ground up, combining straightforward text with fun and practical examples that make it easy to learn Maya's core tools. Follow clear, step-by-step lessons while you learn by doing, using project files downloadable from the web. The book includes a full-color insert with striking examples from talented new Maya users to inspire you.</p> <ul> <li> <p>Learn CG and 3D core concepts and production workflows</p> </li> <li> <p>Get a fast but thorough lesson on the Maya 2013 user interface</p> </li> <li> <p>Build a simple animation of the planets in the solar system, right away</p> </li> <li> <p>Explore the basics of NURBS, polygons, and subdivision surfaces modeling</p> </li> <li> <p>Create an alien hand, a steam locomotive, a toy wagon, and more</p> </li> <li> <p>Rig for animation and get the most out of Maya's powerful Graph Editor tool</p> </li> <li> <p>Master HDRI lighting, mental ray rendering, dynamics, visualization, and effects</p> </li> </ul> <p>Use reference pictures to model objects more accurately</p> <p>Learn how to apply and adjust textures and materials</p>

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