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Dungeons and Dragons and Philosophy


Dungeons and Dragons and Philosophy

Read and Gain Advantage on All Wisdom Checks
The Blackwell Philosophy and Pop Culture Series 1. Aufl.

von: Christopher Robichaud, William Irwin

13,99 €

Verlag: Wiley-Blackwell
Format: PDF
Veröffentl.: 02.07.2014
ISBN/EAN: 9781118921159
Sprache: englisch
Anzahl Seiten: 240

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Beschreibungen

<p>Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells?</p> <p><i>Dungeons & Dragons and Philosophy</i> probes the rich terrain of philosophically compelling concepts and ideas that underlie <i>Dungeons & Dragons</i>, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of <i>D&D</i> can teach us about ethics, morality, metaphysics and more.</p> <ul> <li>Illustrates a wide variety of philosophical concepts and ideas that arise in <i>Dungeons & Dragons</i> gameplay and presents them in an accessible and entertaining manner</li> <li>Reveals how the strategies, tactics, improvisations, and role-play employed by <i>D&D</i> enthusiasts have startling parallels in the real world of philosophy</li> <li>Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling</li> <li>Provides gamers with deep philosophical insights that can lead to a richer appreciation of <i>D&D</i> and any gaming experience</li> </ul>
<p><i>Abbreviations Used in the Text viii</i></p> <p><i>Introduction: A Game Like No Other 1</i></p> <p><b>Part I Lawful Good vs. Chaotic Evil 5</b></p> <p>1 Sympathy for the Devils: Free Will and Dungeons & Dragons 7<br /> <i>Greg Littmann</i></p> <p>2 Paragons and Knaves: Does Good Character Make for a Good Character? 23<br /> <i>J.K. Miles and Karington Hess</i></p> <p>3 Is Anyone Actually Chaotic Evil?: A Playable Theory of Willful Wrongdoing 35<br /> <i>Neil Mussett</i></p> <p><b>Part II So Did You Win? Philosophy and D&D Gameplay 61</b></p> <p>4 Save vs. Death: Some Reflections on the Lifecycle of PCs 63<br /> <i>Christopher Robichaud</i></p> <p>5 To My Other Self: Reflection and Existentialism in Dungeons & Dragons 72<br /> <i>Rob Crandall and Charles Taliaferro</i></p> <p>6 Player-Character Is What You Are in the Dark: The Phenomenology of Immersion in Dungeons & Dragons 82<br /> <i>William J. White</i></p> <p><b>Part III Crafting Worlds 93</b></p> <p>7 Imagination and Creation: The Morality of Fiction in Dungeons & Dragons 95<br /> <i>Robert A. Delfino and Jerome C. Hillock</i></p> <p>8 Dungeonmastery as Soulcraft 106<br /> <i>Ben Dyer</i></p> <p><b>Part IV Foray into the Forgotten Realms and Dragonlance 119</b></p> <p>9 Menzoberranzan: A Perfect Unjust State 121<br /> <i>Matt Hummel</i></p> <p>10 Who Is Raistlin Majere? 132<br /> <i>Kevin McCain</i></p> <p><b>Part V The Ethics of Spellcasting 145</b></p> <p>11 Expediency and Expendability: An Exhumation of the Morality of Necromancy 147<br /> <i>Matthew Jones and Ashley Brown</i></p> <p>12 By Friendship or Force: Is it Ethical to Summon Animals to Fight by Your Side in Dungeons & Dragons? 163<br /> <i>Samantha Noll</i></p> <p><b>Part VI Dungeons & Dragons out in the Real World 173</b></p> <p>13 “Kill her, kill her! Oh God, I’m sorry!”: Spectating Dungeons & Dragons 175<br /> <i>Esther MacCallum-Stewart</i></p> <p>14 Berserker in a Skirt: Sex and Gender in Dungeons & Dragons 189<br /> <i>Shannon M. Mussett</i></p> <p>15 “Others play at dice”: Friendship and Dungeons & Dragons 202<br /> <i>Jeffery L. Nicholas</i></p> <p><i>Contributors 217</i></p> <p><i>Index 223</i></p>
<b>Christopher Robichaud</b> is Lecturer in Ethics and Public Policy at the Harvard Kennedy School of Government, where he teaches moral philosophy, political philosophy, and social epistemology. He has contributed to the Wiley Blackwell volumes <i>Batman and Philosophy</i>, <i>Superman and Philosophy</i>, <i>Watchmen and Philosophy</i>, <i>X-Men and Philosophy</i>, <i>Heroes and Philosophy, Spider-Man and Philosophy, Iron Man and Philosophy, Avengers and Philosophy, True Blood and Philosophy,</i> and <i>Game of Thrones and Philosophy</i>.<br /> <p><b>William Irwin</b> (series editor) is Professor of Philosophy at King’s College. He originated the philosophy and popular culture genre of books as co-editor of the bestselling <i>The Simpsons and Philosophy</i> and has overseen titles including <i>House and Philosophy, Batman and Philosophy</i>, and <i>South Park and Philosophy</i>.</p>
<p>Does justice exist in the drow city of Menzoberranzan?</p> <p>How does one cope with the death of a player character?</p> <p>Is it ever morally acceptable to cast necromancy and summoning spells?</p> <p>Is Raistlin Majere the same person over time?</p> <p>Do demons and devils have free will?</p> <p>First introduced by war-game enthusiasts Gary Gygax and Dave Arneson in 1974<i>, Dungeons & Dragons</i> developed into a cultural phenomenon that continues to cast a spell on millions of gaming aficionados around the world. <i>Dungeons & Dragons and Philosophy</i> delves into the heroic quests, deadly battles, and medieval courtly intrigue of the legendary role-playing game to probe its rich terrain of philosophically compelling concepts and ideas. From the nature of free will and the metaphysics of personal identity to the morality of crafting fictions and the role of friendship in collaborative storytelling, <i>D&D</i> players and gaming enthusiasts will gain startling insights into the deep philosophical issues that underlie a broad swath of role-playing tactics and strategies. Put the broadswords away and let <i>Dungeons & Dragons and Philosophy</i> transport you across the philosophical divide.</p>

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