Details

Dungeon Master For Dummies


Dungeon Master For Dummies


4. Aufl.

von: James Wyatt, Bill Slavicsek, Richard Baker

21,99 €

Verlag: Wiley
Format: PDF
Veröffentl.: 13.11.2008
ISBN/EAN: 9780470440094
Sprache: englisch
Anzahl Seiten: 416

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters</b></p> <p>If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks!</p> <p>Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to:</p> <ul> <li>Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters</li> <li>Build challenging encounters, make reasonable rulings, and manage disagreements</li> <li>Recognize all the common codes, tables, and spells</li> <li>Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters</li> <li>Shape storylines and write your own adventures</li> <li>Find your style as a DM and develop a game style that plays to your strengths</li> <li>Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure)</li> <li>Decide whether to use published adventures</li> <li>Use and follow the official Dungeon Master's Guide</li> <li>Develop a campaign with exciting themes, memorable villains, and plots to entrance players</li> </ul> <p>If you're getting the urge to lead the charge in a D&D game of your own, <i>Dungeon Master For Dummies</i> provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!</p>
<b>Foreword.</b> <p><b>Introduction.</b></p> <p><b>Part I: Running a Great Game.</b></p> <p>Chapter 1: The Role of the Dungeon Master.</p> <p>Chapter 2: Preparing for Play.</p> <p>Chapter 3: Running the Game.</p> <p>Chapter 4: Narrating the Adventure.</p> <p>Chapter 5: Dealing with Players.</p> <p>Chapter 6: Teaching the Game.</p> <p>Chapter 7: Your First Adventure: Kobold Hall.</p> <p><b>Part II: Advanced Dungeon Mastering.</b></p> <p>Chapter 8: Running an Ongoing Game.</p> <p>Chapter 9: Choosing Your Game Style.</p> <p>Chapter 10: Creating Excitement at the Game Table.</p> <p>Chapter 11: Growing Your Game.</p> <p>Chapter 12: Using Every Available Resource.</p> <p><b>Part III: Creating Adventures.</b></p> <p>Chapter 13: Tools of the Trade.</p> <p>Chapter 14: The Dungeon Adventure.</p> <p>Chapter 15: The Wilderness Adventure.</p> <p>Chapter 16: The Event-Based Adventure.</p> <p>Chapter 17: The Randomly Generated Adventure.</p> <p>Chapter 18: Paragon and Epic Adventures.</p> <p>Chapter 19: Sample Dungeon: The Necromancer’s Apprentice.</p> <p><b>Part IV: Building a Campaign.</b></p> <p>Chapter 20: Building a Continuous Story.</p> <p>Chapter 21: Creating Memorable Villains.</p> <p>Chapter 22: Bringing the World to Life.</p> <p><b>Part V: The Part of Tens.</b></p> <p>Chapter 23: Ten Heroic Encounters.</p> <p>Chapter 24: Ten Paragon Encounters.</p> <p>Chapter 25: Ten Things to Avoid When DMing.</p> <p>Chapter 26: Ten Things to Do All the Time When DMing.</p> <p><b>Index.</b></p>
<p>James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.</p>
<p>Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!</p> <p>Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.</p> <ul> <li> <p>Keep it moving — learn to build challenging encounters, make reasonable rulings, and manage disagreements</p> </li> <li> <p>Play in style — find your personal style and develop a game that plays to your strengths</p> </li> <li> <p>Be adventurous — understand the parts of an adventure, how to create maps, and how to run monsters and villains</p> </li> <li> <p>Risks and rewards — learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)</p> </li> <li> <p>Campaign — build a campaign with exciting themes, memorable villains, and plots that keep players entranced</p> </li> </ul> <p>Open the book and find:</p> <ul> <li> <p>A sample adventure</p> </li> <li> <p>How to improve your narration</p> </li> <li> <p>How to tailor adventures for various types of players</p> </li> <li> <p>Tips for running published adventures</p> </li> <li> <p>Advice on building a continuing storyline</p> </li> <li> <p>How to draw dungeon maps and use D&D Dungeon Tiles</p> </li> <li> <p>How to create a campaign world</p> </li> <li> <p>How to keep adventures challenging through the paragon and epic tiers</p> </li> </ul>

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