Details

Designing for the iPad


Designing for the iPad

Building Applications that Sell
1. Aufl.

von: Chris Stevens

22,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 04.01.2011
ISBN/EAN: 9780470976937
Sprache: englisch
Anzahl Seiten: 352

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<b>Get in the game of developing successful apps for the iPad</b> <p>Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell!</p> <ul> <li>Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app</li> <li>Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more</li> <li>Highlights new code frameworks and discusses interface design choices</li> <li>Offers insider advice on using the latest coding options to make your app a surefire success</li> <li>Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations</li> </ul> <p><i>Designing for the iPad</i> escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.</p>
Preface. <p>Who Should Read This Book?</p> <p>The Revival of the Hobbyist Programmer.</p> <p><b>Part I: Understanding the iPad.</b></p> <p>Chapter 1: Embracing a New Paradigm.</p> <p>Chapter 2: Entering the iPad Marketplace.</p> <p>Chapter 3: Getting Inspired.</p> <p><b>Part II: Planning Your Killer App.</b></p> <p>Chapter 4: Working with Clients.</p> <p>Chapter 5: Working on an Independent iPad App.</p> <p>Chapter 6: Life as an Apple Developer.</p> <p>Chapter 7: Organizing Your Workflow.</p> <p><b>Part III: Designing for Touchscreen Interfaces.</b></p> <p>Chapter 8: Delighting the Users of Your App.</p> <p>Chapter 9: Designing Books and Magazines.</p> <p>Chapter 10: The Secrets of <i>Alice for the iPad.</i></p> <p>Chapter 11: Starting Out with Sound on the iPad.</p> <p><b>Part IV: Marketing Your App.</b></p> <p>Chapter 12: Zero Budget Solutions.</p> <p>Chapter 13: Tracking Sales and Adjusting Prices.</p> <p>Index.</p>
<b>Chris Stevens (London)</b> is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He’s worked for Warner Bros, EMAP, and Wired magazine.
The iPad is the world’s hottest new gadget, but it represents some radical design challenges. <i>Designing for the iPad</i> shows you how to take advantage of the iPad’s exciting new features and turn your app into a hit. Inside, Chris Stevens, creator of the bestselling app, Alice for the iPad, explains how to take app from a pencil sketch all the way to the App Store. Stevens’ apps are on over 500,000 iPad devices and now, for the first time, he reveals the professional secrets behind his success that will help you grab a lead in the app gold rush. You’ll learn exactly how to make you app look beautiful, work intuitively, and storm up the charts in the App Store. <p><i>Designing for the iPad</i> includes detailed, tried-and-tested methods of creating a sellable idea, sketching out an app, refining ideas, prototyping designs, and organizing a collaborative project as well as exclusive insider tips on how to market your app. Stevens also explores the new code libraries you can use to make exceptional apps, discusses interface design choices, and explains why the iPad is unlike any computer that has gone before.</p> <p>Topics includes:</p> <ul> <li> <div>Five key iPad design philosophies explained</div> </li> <li> <div>Xcode for designers</div> </li> <li> <div>Why children make the best app testers</div> </li> <li> <div>Why the iPad is not a big iPhone – rethinking ergonomics</div> </li> <li> <div>Knowing when to use the stock UI (and when not to)</div> </li> <li> <div>Designing for multiple screen orientations</div> </li> <li> <div>Engineering games for the iPad</div> </li> <li> <div>Designing books and magazines</div> </li> <li> <div>Making educational apps for the iPad</div> </li> <li> <div>Marketing your app</div> </li> <li> <div>Using Cocos2D, Chipmunk physics, an other code libraries</div> </li> <li> <div>Implementing sound in an iPad app</div> </li> <li> <div>Going to war in the iPad Store and more…</div> </li> </ul> <p><i>Designing for the iPad</i> focuses on practical steps, not vague suggestions. So, whether you’re managing a team designing iPad apps, a designer looking for advice, or a programmer who wants to understand the design process behind a globally iPad app, this book will guide you towards iPad success.</p>

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