Details

Autodesk 3ds Max 2013 Bible


Autodesk 3ds Max 2013 Bible


Bible, Band 813 1. Aufl.

von: Kelly L. Murdock

34,99 €

Verlag: Wiley
Format: PDF
Veröffentl.: 06.08.2012
ISBN/EAN: 9781118483343
Sprache: englisch
Anzahl Seiten: 840

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<p><b>Updated version of the bestselling 3ds Max book on the market</b></p> <p>Autodesk 3ds Max is top animation software used by developers, visual effects artists, and graphic designers in film, television, and the game industry. One place designers turn for crucial information on how to use 3ds Max is this in-depth book. Whether you're a beginner just itching to create something right away or an experienced user checking out the latest and greatest features, you'll find it here. See what's new, what's tried and true, and just how creative you can get using the tips, tricks, and techniques in this essential reference. Every previous edition has been a top-seller.</p> <ul> <li>Packs expert advice, timesaving tips, and more than 150 step-by-step tutorials into over 800 pages that help you master this complex software</li> <li>Gives you in-depth coverage of all new features, as well as the basics</li> <li>Jump-starts your learning on day one with a Quick Start tutorial, so you can create an exciting animation right away</li> <li>Provides you with access to all before-and-after example files from each tutorial, plus unique models and textures that you can customize on the companion CD</li> <li>Includes extra content from previous editions of the 3ds Max Bible, including bonus Quick Start tutorials from previous editions</li> </ul> <p>Whether you're just starting out or getting up to speed on 3ds Max 2013, this comprehensive book will get you there.</p>
About the Author  v <p>Preface   xxxv</p> <p> Acknowledgments            xli</p> <p><b>Part I: Getting Started with Autodesk 3ds Max 2013 1</b></p> <p>Quick Start: Falling from a Tightrope          3</p> <p>Chapter 1: Exploring the Interface           15</p> <p>Chapter 2: Controlling the Viewports         39</p> <p>Chapter 3: Working with Files           69</p> <p><b>Part II: Manipulating Objects 87</b></p> <p>Chapter 4: Creating and Editing Primitive Objects        89</p> <p>Chapter 5: Selecting Objects and Using Layers         107</p> <p>Chapter 6: Transforming Objects, Pivoting, Aligning, and Snapping      133</p> <p>Chapter 7: Cloning Objects and Creating Object Arrays       163</p> <p>Chapter 8: Grouping, Linking, and Parenting Objects        185</p> <p><b>Part III: Modeling 3D Assets 195</b></p> <p>Chapter 9: Introducing Subobjects and Modifiers and Using the Modifier Stack    197</p> <p>Chapter 10: Drawing and Editing 2D Splines and Shapes      221</p> <p>Chapter 11: Modeling with Polygons         255</p> <p>Chapter 12: Using the Graphite Modeling Tools        289</p> <p>Chapter 13: Working with Compound Objects          321</p> <p><b>Part IV: Applying Materials and Textures 335</b></p> <p>Chapter 14: Creating and Applying Standard Materials with the Slate Material Editor    337</p> <p>Chapter 15: Adding Material Details with Maps        361</p> <p>Chapter 16: Creating Compound Materials and Using Material Modifiers     381</p> <p>Chapter 17: Unwrapping UVs          397</p> <p><b>Part V: Working with Cameras, Lighting, and Rendering 423</b></p> <p>Chapter 18: Configuring and Aiming Cameras         425</p> <p>Chapter 19: Using Lights and Basic Lighting Techniques      441</p> <p>Chapter 20: Rendering a Scene and Enabling Quicksilver      461</p> <p>Chapter 21: Using Atmospheric and Render Effects         477</p> <p>Chapter 22: Rendering with mental ray and iray        501</p> <p>Chapter 23: Compositing with Render Elements and the Video Post Interface   521</p> <p><b>Part VI: Animating Objects and Scenes 549</b></p> <p>Chapter 24: Understanding Animation and Keyframes       551</p> <p>Chapter 25: Animating with Constraints and Simple Controllers     575</p> <p>Chapter 26: Using Animation Layers and Animation Modifiers     597</p> <p>Chapter 27: Wiring Parameters            611</p> <p>Chapter 28: Editing Animation Curves in the Track View      621</p> <p><b>Part VII: Working with Characters 653</b></p> <p>Chapter 29: Understanding Rigging, Kinematics, and Working with Bones    655</p> <p>Chapter 30: Skinning Characters           675</p> <p>Chapter 31: Animating Characters with CAT        693</p> <p><b>Part VIII: Dynamic Animation 711</b></p> <p>Chapter 32: Creating Particles            713</p> <p>Chapter 33: Using Space Warps            737</p> <p>Appendix A: What’s New with Autodesk 3ds Max 2013       759</p> <p>Appendix B: What’s on the CD-ROM         763</p> <p>Index     767</p>
<p>Kelly L. Murdock has been writing computer books for many years. His credits include eleven editions of the bestselling <i>3ds Max Bible</i>, five editions of <i>Adobe Creative Suite Bible</i>, <i>Edgeloop Character Modeling For 3D Professionals Only</i>, and many other books. He holds a degree in engineering with an emphasis on computer graphics.</p>
<p>Hands down, the best book on 3ds Max around</p> <p>Whether you're just getting started in 3D animation or are a veteran animator looking for the latest techniques and timesavers, you'll find this new edition of the perennial top-selling <i>Autodesk 3ds Max Bible</i> the perfect tutorial and resource. With page after page of professional techniques, the latest features, great advice, and over 150 step-by-step tutorials, this complete guide will quickly build and enhance your 3ds Max and animation skills.</p> <ul> <li>Get a sense of 3ds Max 2013 right away with a Quick Start tutorial</li> <li>Select a custom 3ds Max workspace for each task and switch easily between tasks</li> <li>Explore enhanced tools with the new Track View interface</li> <li>Convert mesh objects to raw format faster with the gPoly modeling format</li> <li>Learn good techniques for rigging, kinematics, working with bones, and skinning</li> <li>Simulate physics-based motion with MassFX</li> </ul> <p>Companion CD</p> <p>Access tutorial files, models, and textures you can customize.</p>

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