A Companion to Digital Literary Studies
Blackwell Companions to Literature and Culture 1. Aufl.
This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography
Notes on Contributors viii Editors’ Introduction xviii Ray Siemens and Susan Schreibman Part I Introduction 1 1 Imagining the New Media Encounter 3 Alan Liu Part II Traditions 27 2 ePhilology: When the Books Talk to Their Readers 29 Gregory Crane, David Bamman, and Alison Jones 3 Disciplinary Impact and Technological Obsolescence in Digital Medieval Studies 65 Daniel Paul O’Donnell 4 ‘‘Knowledge will be multiplied’’: Digital Literary Studies and Early Modern Literature 82 Matthew Steggle 5 Eighteenth-Century Literature in English and Other Languages: Image, Text, and Hypertext 106 Peter Damian-Grint 6 Multimedia and Multitasking: A Survey of Digital Resources for Nineteenth-Century Literary Studies 121 John A. Walsh 7 Hypertext and Avant-texte in Twentieth-Century and Contemporary Literature 139 Dirk Van Hulle Part III Textualities 161 8 Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing 163 Noah Wardrip-Fruin 9 Is There a Text on This Screen? Reading in an Era of Hypertextuality 183 Bertrand Gervais 10 Reading on Screen: The New Media Sphere 203 Christian Vandendorpe 11 The Virtual Codex from Page Space to E-space 216 Johanna Drucker 12 Handholding, Remixing, and the Instant Replay: New Narratives in a Postnarrative World 233 Carolyn Guertin 13 Fictional Worlds in the Digital Age 250 Marie-Laure Ryan 14 Riddle Machines: The History and Nature of Interactive Fiction 267 Nick Montfort 15 Too Dimensional: Literary and Technical Images of Potentiality in the History of Hypertext 283 Belinda Barnet and Darren Tofts 16 Private Public Reading: Readers in Digital Literature Installation 301 Mark Leahy 17 Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades 318 Christopher Funkhouser 18 Digital Literary Studies: Performance and Interaction 336 David Z. Saltz 19 Licensed to Play: Digital Games, Player Modifications, and Authorized Production 349 Andrew Mactavish 20 Blogs and Blogging: Text and Practice 369 Aime´e Morrison Part IV Methodologies 389 21 Knowing . . . : Modeling in Literary Studies 391 Willard McCarty 22 Digital and Analog Texts 402 John Lavagnino 23 Cybertextuality and Philology 415 Ian Lancashire 24 Electronic Scholarly Editions 434 Kenneth M. Price 25 The Text Encoding Initiative and the Study of Literature 451 James Cummings 26 Algorithmic Criticism 477 Stephen Ramsay 27 Writing Machines 492 William Winder 28 Quantitative Analysis and Literary Studies 517 David L. Hoover 29 The Virtual Library 534 G. Sayeed Choudhury and David Seaman 30 Practice and Preservation – Format Issues 547 Marc Bragdon, Alan Burk, Lisa Charlong, and Jason Nugent 31 Character Encoding 564 Christian Wittern Annotated Overview of Selected Electronic Resources 577 Tanya Clement and Gretchen Gueguen Index 597
"Once again Ray Siemens and Susan Schreibman have produced a remarkable collection of writing about scholarship and resource creation in the area of digital humanities .... The companion provides a very thorough survey of research and resource development in numerous area of digital literary studies, written by an impressive collection of leading scholars." (The Review of English Studies)
Ray Siemens is Canada Research Chair in Humanities Computing and Professor of English at the University of Victoria; President of the Society for Digital Humanities; and Visiting Senior Research Fellow at the Centre for Computing in the Humanities at King's College London, and Visiting Research Professor at Sheffield Hallam University. Director of the Digital Humanities Summer Institute and founding editor of the electronic scholarly journal Early Modern Literary Studies, Siemens has authored numerous articles on the interconnection between literary studies and computational methods. Susan Schreibman is the Long Room Hub Assistant Professor in Digital Humanities at Trinity College Dublin. She is a member of the School of English. Previously she was the founding Director of the Digital Humanities Observatory, a national digital humanities centre developed under the auspices of the Royal Irish Academy (2008-2011); Assistant Dean for Digital Collections and Research , University of Maryland Libraries (2005-2008); and Assistant Director of the Maryland Institute for Technology in the Humanities (2001-2005). Dr Schreibman is the Founding Editor of The Thomas MacGreevy Archive, Irish Resources in the Humanities, and The Versioning Machine. She is the co-editor Companion to Digital Humanities (2004), and the author of Collected Poems of Thomas MacGreevy: An Annotated Edition (1991). She is the founding editor of the Journal of the Text Encoding Initiative.
A Companion to Digital Literary Studies offers an extensive examination of how new technologies are changing the nature of literary studies. Through a series of specially commissioned articles by leading scholars, theorists, and writers creating born-digital literature, the text provides a thorough overview of the intersections between computing, literary studies, and new media. It takes a highly interdisciplinary perspective in its examination of scholarly editing and literary criticism, interactive fiction and gaming, multimedia and immersive environments, and born digital literature. This Companion is the only comprehensive collection of seminal works available to meet the needs of this growing area of inquiry. It is a must-read for anyone wishing to understand, use, or create digital literature.
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