Details
Blender For Dummies
4. Aufl.
29,99 € |
|
Verlag: | Wiley |
Format: | EPUB |
Veröffentl.: | 22.01.2020 |
ISBN/EAN: | 9781119616986 |
Sprache: | englisch |
Anzahl Seiten: | 640 |
DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.
Beschreibungen
<p><b>Make your 3D world a reality</b></p> <p>Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.</p> <p>Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!</p> <ul> <li>Create 3D characters—no experience required</li> <li>Build scenes with texture and real lighting features</li> <li>Animate your creations and share them with the world</li> <li>Avoid common rookie mistakes</li> </ul> <p>This book is the ideal starting place for newcomers to the world of 3D modeling and animation.</p> <p> </p>
<p><b>Introduction 1</b></p> <p>About This Book 2</p> <p>Foolish Assumptions 2</p> <p>Icons Used in This Book 4</p> <p>Beyond the Book 4</p> <p>Where to Go from Here 5</p> <p><b>Part 1: Wrapping Your Brain Around Blender 7</b></p> <p><b>Chapter 1: Discovering Blender 9</b></p> <p>Getting to Know Blender 10</p> <p>Discovering Blender’s origins and the strength of the Blender community 11</p> <p>Making open movies and games 12</p> <p>Getting to Know the Interface 15</p> <p>Working with an interface that stays out of your way 17</p> <p>Resizing areas 19</p> <p>Maximizing an area 20</p> <p>The menu that is a pie 22</p> <p><b>Chapter 2: Understanding How Blender Thinks 25</b></p> <p>Looking at Editor Types 25</p> <p>General editors 26</p> <p>Animation editors 28</p> <p>Scripting editors 29</p> <p>Data editors 29</p> <p>Understanding the Properties editor 30</p> <p>Navigating in Three Dimensions 32</p> <p>Orbiting, panning, and zooming the 3D Viewport 32</p> <p>Changing views 35</p> <p>Selecting objects 40</p> <p>Taking advantage of the 3D cursor 40</p> <p>Extra Features in the 3D Viewport 44</p> <p>Quad View 44</p> <p>Regions 45</p> <p>Collaborating (with others and yourself) with annotations 48</p> <p>Don’t know how to do something? Hooray for fully Integrated search! 49</p> <p>Customizing Blender to Fit You 50</p> <p>Using preset workspaces 51</p> <p>Blender workflows 55</p> <p>Setting user preferences 57</p> <p>Using custom event maps 58</p> <p>Speeding up your workflow with Quick Favorites 61</p> <p><b>Chapter 3: Getting Your Hands Dirty Working in Blender 63</b></p> <p>Grabbing, Scaling, and Rotating 64</p> <p>Differentiating Between Coordinate Systems 64</p> <p>Transforming an Object by Using Object Gizmos 67</p> <p>Activating object gizmos 68</p> <p>Using object gizmos 69</p> <p>Saving Time by Using Hotkeys 72</p> <p>Transforming with hotkeys 73</p> <p>Hotkeys and coordinate systems 73</p> <p>Numerical input 76</p> <p>The Sidebar 76</p> <p><b>Chapter 4: Working in Edit Mode and Object Mode 77</b></p> <p>Making Changes by Using Edit Mode 77</p> <p>Switching between Object mode and Edit mode 78</p> <p>Selecting vertices, edges, and faces 79</p> <p>Working with linked vertices 84</p> <p>Still Blender’s No 1 modeling tool: Extrude 85</p> <p>Adding to a Scene 90</p> <p>Adding objects 90</p> <p>Meet Suzanne, the Blender monke 92</p> <p>Joining and separating objects 93</p> <p>Creating duplicates and links 95</p> <p>Discovering parents, children, and collections 101</p> <p>Saving, opening, and appending 108</p> <p><b>Part 2: Creating Detailed 3D Scenes 111</b></p> <p><b>Chapter 5: Creating Anything You Can Imagine with Meshes 113</b></p> <p>Pushing Vertices 114</p> <p>Getting familiar with Edit mode tools 116</p> <p>Adding geometry by insetting 117</p> <p>Cutting edges with the Knife 122</p> <p>Rounding your corners by beveling 126</p> <p>Spiraling new geometry into existence with the Spin tool 130</p> <p>Working with Loops and Rings 131</p> <p>Understanding edge loops and face loops 132</p> <p>Selecting edge rings 134</p> <p>Creating new loops 135</p> <p>Simplifying Your Life as a Modeler with Modifiers 137</p> <p>Understanding modifier types 140</p> <p>Doing half the work (and still looking good!) with the Mirror modifier 147</p> <p>Smoothing things out with the Subdivision Surface modifier 149</p> <p>Using the power of Arrays 153</p> <p><b>Chapter 6: Sculpting in Virtual Space 157</b></p> <p>Adding Background Images in the 3D Viewport 158</p> <p>Mastering the types of image objects 159</p> <p>Changing image object properties 160</p> <p>Adjusting your image objects 162</p> <p>Setting Up Your Sculpting Workspace 163</p> <p>Sculpting a Mesh Object 166</p> <p>Understanding sculpt tool types 166</p> <p>Tweaking brush properties 173</p> <p>Refining control of your tools 174</p> <p>Creating custom brushes 176</p> <p>Using Blender’s texture system to tweak brushes 176</p> <p>Sculpting with the Multiresolution modifier 177</p> <p>Freeform Sculpting with Dynamic Topology (Dyntopo) 180</p> <p>Understanding the Basics of Retopology 184</p> <p><b>Chapter 7: Using Blender’s Non-Mesh Primitives 189</b></p> <p>Using Curves and Surfaces 190</p> <p>Understanding the different types of curves 192</p> <p>Working with curves 193</p> <p>Understanding the strengths and limitations of Blender’s Surfaces 212</p> <p>Using Metaball Objects 213</p> <p>Meta-wha? 214</p> <p>What metaball objects are useful for 217</p> <p>Adding Text 217</p> <p>Adding and editing text 218</p> <p>Controlling text appearance 219</p> <p>Deforming text with a curve 227</p> <p>Converting to curves and meshes 228</p> <p><b>Chapter 8: Changing That Boring Gray Default Material 229</b></p> <p>Understanding Materials and Render Engines 230</p> <p>Quick ’n’ Dirty Coloring 233</p> <p>Setting diffuse colors 233</p> <p>Assigning multiple materials to different parts of a mesh 235</p> <p>Using vertex colors 240</p> <p>Setting Up Node Materials 247</p> <p>Adjusting your workspace to work with materials 248</p> <p>Working with nodes 249</p> <p>Understanding shaders 250</p> <p>Playing with Materials in Blender 251</p> <p>Demystifying the Principled BSDF 252</p> <p>Combining shaders with the Mix Shader node 258</p> <p>Playing with the Shader to RGB node 263</p> <p><b>Chapter 9: Giving Models Texture 267</b></p> <p>Adding Textures 267</p> <p>Using Procedural Textures 268</p> <p>Understanding Texture Mapping 272</p> <p>Making simple adjustments with the Texture Mapping panel 272</p> <p>Using texture coordinates 273</p> <p>Understanding Object coordinates and the UV Project modifier 278</p> <p>Unwrapping a Mesh 281</p> <p>Marking seams on a mesh 282</p> <p>Adding a test grid 283</p> <p>Generating and editing UV coordinates 284</p> <p>Painting Textures Directly on a Mesh 287</p> <p>Preparing to paint 288</p> <p>Working in Texture Paint mode 290</p> <p>Using textures on your Draw tool 292</p> <p>Saving Painted Textures and Exporting UV Layouts 295</p> <p><b>Chapter 10: Lighting and Environment 297</b></p> <p>Lighting a Scene 297</p> <p>Understanding a basic three-point lighting setup 298</p> <p>Knowing when to use which type of light 301</p> <p>Lighting for Speedy Renders 317</p> <p>Working with three-point lighting in Blender 318</p> <p>Using Look Dev to set up lighting 318</p> <p>Setting Up the World 320</p> <p>Changing the sky to something other than dull gray 320</p> <p>Understanding ambient occlusion 325</p> <p>Working with Light Probes in Eevee 328</p> <p>Baking from your light probes 330</p> <p>Understanding the limitations of light probes 332</p> <p><b>Part 3: Get Animated! 333</b></p> <p><b>Chapter 11: Animating Objects 335</b></p> <p>Working with Animation Curves 336</p> <p>Customizing your screen layout for Animation 338</p> <p>Inserting keys 340</p> <p>Working with keying sets 345</p> <p>Working in the Graph Editor 351</p> <p>Editing motion curves 352</p> <p>Using Constraints Effectively 356</p> <p>The all-powerful Empty! 357</p> <p>Adjusting the influence of a constraint 360</p> <p>Using vertex groups in constraints 361</p> <p>Copying the movement of another object 361</p> <p>Putting limits on an object 363</p> <p>Tracking the motion of another object 365</p> <p><b>Chapter 12: Rigging: The Art of Building an Animatable Puppet 367</b></p> <p>Creating Shape Keys 368</p> <p>Creating new shapes 368</p> <p>Mixing shapes 370</p> <p>Knowing where shape keys are helpful 372</p> <p>Adding Hooks 373</p> <p>Creating new hooks 373</p> <p>Knowing where hooks are helpful 375</p> <p>Using Armatures: Skeletons in the Mesh 375</p> <p>Editing armatures 376</p> <p>Putting skin on your skeleton 390</p> <p>Bringing It All Together to Rig a Character 396</p> <p>Building Stickman’s centerline 396</p> <p>Adding Stickman’s appendages 397</p> <p>Taking advantage of parenting and constraints 400</p> <p>Comparing inverse kinematics and forward kinematics 403</p> <p>Making the rig more user friendly 407</p> <p><b>Chapter 13: Animating Object Deformations 411</b></p> <p>Working with the Dope Sheet 411</p> <p>Selecting keys in the Dope Sheet 412</p> <p>Working with markers 415</p> <p>Recognizing different kinds of keyframe indicators 416</p> <p>Animating with Armatures 418</p> <p>Principles of animation worth remembering 420</p> <p>Making sense of quaternions (or, “Why are there four rotation curves?!”) 423</p> <p>Copying mirrored poses 424</p> <p>Doing Nonlinear Animation 425</p> <p>Working with actions 426</p> <p>Mixing actions to create complex animation 429</p> <p>Taking advantage of looped animation 430</p> <p><b>Chapter 14: Letting Blender Do the Work for You 433</b></p> <p>Using Particles in Blender 435</p> <p>Knowing what particle systems are good for 436</p> <p>Using force fields and collisions 440</p> <p>Using particles for hair and fur 442</p> <p>Giving Objects Some Jiggle and Bounce 446</p> <p>Dropping Objects in a Scene with Rigid Body Dynamics 449</p> <p>Simulating Cloth 450</p> <p>Splashing Fluids in Your Scene 452</p> <p>Smoking without Hurting Your Lungs: Smoke Simulation in Blender 457</p> <p>Creating a smoke simulation 457</p> <p>Rendering smoke 458</p> <p><b>Chapter 15: Making 2D and 2.5D Animation with Grease Pencil 461</b></p> <p>Getting Started with the 2D Animation Workspace 462</p> <p>Working with Grease Pencil tools 464</p> <p>Drawing with Grease Pencil 465</p> <p>Sculpting Grease Pencil objects 470</p> <p>Editing Grease Pencil objects 472</p> <p>Understanding Grease Pencil Materials 473</p> <p>Mastering Grease Pencil Layers 478</p> <p>Automating Your Drawings with Grease Pencil Modifiers 482</p> <p>Animating with Grease Pencil 488</p> <p>Using a hand-drawn animation workflow with Grease Pencil objects 488</p> <p>Rigging Grease Pencil objects for animation 492</p> <p>Integrating Grease Pencil with a 3D Scene 495</p> <p><b>Part 4: Sharing Your Work with the World 497</b></p> <p><b>Chapter 16: Exporting and Rendering Scenes 499</b></p> <p>Exporting to External Formats 499</p> <p>Rendering a Scene 502</p> <p>Creating a still image 502</p> <p>Creating a sequence of still images for editing or compositing 509</p> <p><b>Chapter 17: Editing Video and Animation 513</b></p> <p>Comparing Editing to Compositing 514</p> <p>Working with the Video Sequencer 514</p> <p>Adding and editing strips 518</p> <p>Adding effects and transitions 525</p> <p>Rendering from the Video Sequencer 527</p> <p><b>Chapter 18: Compositing Images and Video 531</b></p> <p>Understanding Nodes 531</p> <p>Getting Started with the Compositor 534</p> <p>Rendering in Passes and Layers 535</p> <p>Discovering Passes Available in Eevee and Cycles 536</p> <p>Understanding Cycles-only Light Passes 540</p> <p>Meet Cryptomatte 542</p> <p>Working with Nodes 544</p> <p>Configuring the backdrop 545</p> <p>Identifying Parts of a Node 547</p> <p>Navigating the Compositor 548</p> <p>Adding nodes to your compositing network 549</p> <p>Grouping nodes together 550</p> <p>Discovering the Nodes Available to You 550</p> <p>Rendering from the Compositor 552</p> <p><b>Chapter 19: Mixing Video and 3D with Motion Tracking 553</b></p> <p>Making Your Life Easier by Starting with Good Video 554</p> <p>Knowing your camera 554</p> <p>Keeping your lighting consistent 556</p> <p>Having images in good focus 557</p> <p>Understanding the scene 558</p> <p>Getting Familiar with the Motion Tracking Workspace 559</p> <p>Tracking Movement in Blender 561</p> <p>Adding markers and tracking 563</p> <p>Solving camera motion from tracker data 569</p> <p>Setting up your scene for integrating with your video footage 573</p> <p>Where to Go from Here 575</p> <p> </p> <p><b>Part 5: the Part of Tens 577</b></p> <p><b>Chapter 20: Ten Tips for Working More Effectively in Blender 579</b></p> <p>Use Tooltips and Integrated Search 579</p> <p>Take Advantage of the Quick Favorites Menu 580</p> <p>Look at Models from Different Views 580</p> <p>Don’t Forget about Add-ons 582</p> <p>Lock a Camera to an Animated Character 582</p> <p>Name Everything 583</p> <p>Do Low-Resolution Test Renders 583</p> <p>Use Annotations to Plan 586</p> <p>Ask for Help 586</p> <p>Have Fun, but Take Breaks 587</p> <p><b>Chapter 21: Ten Excellent Community Resources 589</b></p> <p>Blender org 589</p> <p>Blender ID 590</p> <p>Blender manual 590</p> <p>Developer blog 590</p> <p>Bug reporting and developer discussions 590</p> <p>builder blender org 591</p> <p>Blender Cloud 592</p> <p>BlenderArtists org 592</p> <p>BlenderNation 592</p> <p>BlenderBasics com 593</p> <p>Blender Stackexchange com 593</p> <p>CGCookie com 593</p> <p>Blend Swap (blendswap com) 593</p> <p>Blender community 594</p> <p>Blender Today 594</p> <p>Right-Click Select 594</p> <p>Blender NPR 595</p> <p>Social Media 595</p> <p>Blender chat 596</p> <p>Index 597</p>
<p><b>Jason van Gumster,</b> author of all previous editions of <i>Blender For Dummies,</i> has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website.
<ul> <li>Follow expert advice to create 3D characters</li> <li>Build scenes with texture and real lighting features</li> <li>Animate your creations and share them with the world</li> </ul> <p><b>Stir up amazing 3D animations with Blender™!</b> <p>Would you be surprised to learn that some of the coolest animation effects in top-grossing movies began in Blender? In the latest edition of this bestselling book, you can learn how to bring your creations to life with the same free tool! Professional animator Jason van Gumster not only walks you through using all of Blender's buttons, options, and settings, but he also explains the core concepts of 3D computer graphics and why things in Blender work the way they do. It's your step-by-step guide to becoming a bona fide Blenderhead. <p><b>Inside…</b> <ul> <li>Explore the interface</li> <li>Navigate in three dimensions</li> <li>Add texture and light</li> <li>Animate objects and use rigging</li> <li>Export and render scenes</li> <li>Create VFX with motion tracking</li> <li>Join the Blender community</li> <li>Avoid common rookie mistakes</li> </ul> <P>