Details

50 Digital Team-Building Games


50 Digital Team-Building Games

Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More
1. Aufl.

from: John Chen

16,99 €

Publisher: Wiley
Format EPUB
Published: 04.04.2012
ISBN/EAN: 9781118240311
Language: englisch
Number of pages: 240

DRM-protected eBook; you will need Adobe Digital Editions and an Adobe ID to read it.

Descriptions

<b>Use technology to increase loyalty and productivity in your employees</b> <p><i>50 Digital Team-Building Games</i> offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted.</p> <p>Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.</p> <ul> <li>How to lead a simple, fast, fun team building activity with easy-to-follow instructions</li> <li>How to create successful "virtual" team building that requires NO travel and little to no additional expenses</li> <li>How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using</li> </ul> <p>Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!</p>
<p>50 Digital Team-Building Games Quick Start ix</p> <p>Preface: How to Use the Games in This Book xix</p> <p>Acknowledgments xxxi</p> <p>Introduction to 50 Digital Team-Building Games 1</p> <p><b>CHAPTER 1 Icebreakers 7</b></p> <p>Me in 140 Characters or Less—Twitter Hypernetworking 9</p> <p>Alpha Names—Learn Names While Learning Team Process 13</p> <p>Where in the World Whiteboarding—Draw Who You Are and Where You’re From 15</p> <p>Photo Booth—iPad 2 or Photo-Based Networking 16</p> <p>Pinterest—Pin Pictures and Websites for a Common Topic 20</p> <p><b>CHAPTER 2 Communication/Games for Speakers 23</b></p> <p>Texting Q&A—Asking Anonymous Questions Via Text 25</p> <p>Raising Hands—Have You Ever . . . ? 27</p> <p>Polling—Team Concensus by Technology 29</p> <p>TwitterStorm—Crowdsourcing Goodness 31</p> <p>Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38</p> <p>Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See 41</p> <p>Backchannel—Instant Feedback by Group Text 44</p> <p>Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47</p> <p>PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen 49</p> <p><b>CHAPTER 3 Trust 51</b></p> <p>Last Team Texting—Trusting and Sharing Valuable Information 53</p> <p>Trust Grid—Mapping Team Trust 55</p> <p>The Johari Window—Discover Team Blind Spots 57</p> <p>Video Matching and Mirroring—Build Instant Team Rapport 60</p> <p>Skype Interview—Capturing Team Knowledge through Video Interviews 62</p> <p><b>CHAPTER 4 Improving Performance 65</b></p> <p>A to Z—The A to Z of Building and Speeding Up Team Process 67</p> <p>Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets 68</p> <p>Marshmallow Challenge—Build a Tower, Build a Team 70</p> <p>Customized Jeopardy—Test Teams’ Retention of Information 73</p> <p>QR Scavenger Hunt—Scan Your Way to Team Building 76</p> <p><b>CHAPTER 5 Problem Solving 81</b></p> <p>Move One Line/Add One Line—Team Creativity with More Than One Solution 83</p> <p>Consensus Voting—Choosing Top Team Options Online 91</p> <p>Like to Move It—Quick Spatial Team Diagnosis 95</p> <p>Project Matrix—Balance Time, Quality, and Performance to Complete a Project 98</p> <p>Chat Survivor—Setting Team Priorities and Making Hard Decisions 100</p> <p><b>CHAPTER 6 Creativity and Innovation 103</b></p> <p>Twaiku—Twitter Poetry in Motion 105</p> <p>One Text at a Time Expert—Team Answers One Text at a Time 106</p> <p>WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate? 108</p> <p>Team Pictionary—Communicating through Drawing 110</p> <p>Mind Mapping—Visual Brainstorming for Teams 114</p> <p>YouTeams—iMovie-Based Team Building 117</p> <p>GooseChase—Cell Phone Photo Scavenger Hunt 120</p> <p>Team GarageBand—Build a Song, Build a Team 121</p> <p><b>CHAPTER 7 Collaboration 125</b></p> <p>Office Move—Working Together to Switch Places 127</p> <p>Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly 130</p> <p>Broken Squares—Giving Is Better Than Getting for Team Collaboration 132</p> <p>Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates 135</p> <p>Team Haiku—Write a Team Haiku/One Word at a Time Online 136</p> <p>Team Case Study—Simultaneous Team Editing 138</p> <p><b>CHAPTER 8 EPIC Team Building 141</b></p> <p>SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 143</p> <p>Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 150</p> <p>Flash Mobs—Organize Your Team in Time and Space 156</p> <p><b>CHAPTER 9 Closers—Ending a Team-Building Event 159</b></p> <p>Shout-Outs—Acknowledging Teammates 161</p> <p>“I Commit to . . .”—Public Commitment to Change 162</p> <p>Just Three Words—Micro-Assessing Your Team 164</p> <p>Digital Slideshow—Picture Your Success 165</p> <p>Appendix: Getting Online 169</p> <p>About Geoteaming 185</p> <p>Index 191</p>
<p><b>John Chen</b> is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange—a transformative product that sold 100 million client licenses and earned two U.S. patents.?At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training & Development).?His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.</p>
<p><b>Tech-based games to liven up meetings, break the ice, and improve communication and productivity</b></p> <p><i>50 Digital Team-Building Games</i> offers fun, energizing meeting openers, team activities, and group adventures for business meetings and teams. Using Twitter, GPS, Facebook, smartphones, and other technology, the games can be played in person or virtually and range from five-minute icebreakers to epic four-hour GPS-based adventures. Managers, facilitators, and speakers can easily lead these simple, engaging activities to help teams and groups get comfortable with technology, build trust, improve communication, and more.</p> <p>No need to be a techie to lead these games—50 Digital Team-Building Games shows you:</p> <ul> <li> <p>How to engage engineers, hard-to-reach technical teams, and Gen X/Y teammates with technologythey already enjoy using</p> </li> <li> <p>How to create successful "virtual" team building that requires no travel and little to no additional expenses</p> </li> <li> <p>How to help technophobes get comfortable with important technology widely used by your customers</p> </li> </ul> <p>Successful technology-based team building can create buzz for your group, foster critically important team relationships, and keep your people talking about it for weeks afterward.</p> <p>"In the real world, John Chen is called Big Kid because he understands the business value ofserious play. The team-building games in this book can build bridges, install shock absorbers, and unleash a tidal wave of ideas. Ignore it at your own drudgery."<br />—<b>TIM SANDERS</b>, former CSO, Yahoo!, and author of <i>Love Is the Killer App: How to Win Business and Influence Friends</i></p>

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